Ok i will upgrade as soon as possible.
in the meantime, i found a workaround:
the problem goes away by unticking "unsafe features" in the UEE project setting.
Thank you for your support as always
Search found 29 matches
- Mon May 22, 2023 10:46 am
- Forum: Dialogue System for Unity
- Topic: Forward slashes to organize conversations in sub menus not working
- Replies: 6
- Views: 673
- Mon May 22, 2023 10:28 am
- Forum: Dialogue System for Unity
- Topic: Forward slashes to organize conversations in sub menus not working
- Replies: 6
- Views: 673
Re: Forward slashes to organize conversations in sub menus not working
Thank you but i found the source of the problem, this asset: Ultimate Editor Enhancer (version 3.6.2) i tried to import my database in a clean project and it worked, so i tried to remove my additional plugins until i found the culprit and the conversation menus appeared. i will try to upgrade the pl...
- Mon May 22, 2023 9:50 am
- Forum: Dialogue System for Unity
- Topic: black flash when using Fade(stay) sequencer command
- Replies: 5
- Views: 600
Re: black flash when using Fade(stay) sequencer command
Fantastic support. It works!
Thank you, problem solved!
Thank you, problem solved!
- Mon May 22, 2023 9:42 am
- Forum: Dialogue System for Unity
- Topic: Forward slashes to organize conversations in sub menus not working
- Replies: 6
- Views: 673
Re: Forward slashes to organize conversations in sub menus not working
Thank you for your response Are the slashes shown as part of the title in the dropdown list? Yes, like this: Characters/Village/myCharacter Are you using Mac or Windows? I am using Windows 11 as a test can you make a new test project in Unity 2021 or 2022[...] Yes i am still on unity 2020.2.48f1 I m...
- Mon May 22, 2023 9:02 am
- Forum: Dialogue System for Unity
- Topic: black flash when using Fade(stay) sequencer command
- Replies: 5
- Views: 600
Re: black flash when using Fade(stay) sequencer command
Hello, thank you for the quick response!
i made a quick test: it happens only the first time, after that it works fine.
i made a quick test: it happens only the first time, after that it works fine.
- Mon May 22, 2023 6:41 am
- Forum: Dialogue System for Unity
- Topic: Forward slashes to organize conversations in sub menus not working
- Replies: 6
- Views: 673
Forward slashes to organize conversations in sub menus not working
As the title says, i have a database in wich the slashes stopped working.
all the titles are displayed in a list, as if the slashes were not present.
It doesn't happen with other databases. What could be causing this problem?
Thank you in advance
all the titles are displayed in a list, as if the slashes were not present.
It doesn't happen with other databases. What could be causing this problem?
Thank you in advance
- Mon May 22, 2023 6:18 am
- Forum: Dialogue System for Unity
- Topic: black flash when using Fade(stay) sequencer command
- Replies: 5
- Views: 600
black flash when using Fade(stay) sequencer command
Hello, i have the same problem described in this thread: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=5070&p=28207&hilit=fade+flash#p28207 i get a flash when using the Fade stay sequencer command. this is the sequence: Fade(stay); SetContinueMode(false); It doesn't happen in t...
- Sat Feb 26, 2022 9:46 am
- Forum: Dialogue System for Unity
- Topic: Show a different Dialogue UI if conversation has only one line
- Replies: 5
- Views: 553
Re: Show a different Dialogue UI if conversation has only one line
Thank you, now it correctly falls back to the bark ui. i have to stop working on this things late at night, i always miss very obvious typos! :) If i can make a suggestion, i think it would be nice to add this behavior as a checkbox on the default dialogue system trigger's start conversation action ...
- Fri Feb 25, 2022 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Show a different Dialogue UI if conversation has only one line
- Replies: 5
- Views: 553
Re: Show a different Dialogue UI if conversation has only one line
Thank you! I tried it and it works, but for some reason the HasMoreThanOneLine check always returns false, i don't understand why. maybe you can help understand where the error is ? i made a subclass of DialogueSystemTriggerInteractableTarget (i am using opsive UCC) here's the code: using UnityEngin...
- Fri Feb 25, 2022 7:13 am
- Forum: Dialogue System for Unity
- Topic: Show a different Dialogue UI if conversation has only one line
- Replies: 5
- Views: 553
Show a different Dialogue UI if conversation has only one line
Hi again, i am trying to achieve this behavior: if a conversation has more than one line, use the standard ui if a conversation has only one subtitle, (something like "i can't speak now.") use the bark ui or a different dialogue ui with speech bubbles in world space. what is the best way t...