Search found 29 matches

by OddMan2
Mon May 22, 2023 10:46 am
Forum: Dialogue System for Unity
Topic: Forward slashes to organize conversations in sub menus not working
Replies: 6
Views: 673

Re: Forward slashes to organize conversations in sub menus not working

Ok i will upgrade as soon as possible.
in the meantime, i found a workaround:
the problem goes away by unticking "unsafe features" in the UEE project setting.
Image

Thank you for your support as always
by OddMan2
Mon May 22, 2023 10:28 am
Forum: Dialogue System for Unity
Topic: Forward slashes to organize conversations in sub menus not working
Replies: 6
Views: 673

Re: Forward slashes to organize conversations in sub menus not working

Thank you but i found the source of the problem, this asset: Ultimate Editor Enhancer (version 3.6.2) i tried to import my database in a clean project and it worked, so i tried to remove my additional plugins until i found the culprit and the conversation menus appeared. i will try to upgrade the pl...
by OddMan2
Mon May 22, 2023 9:50 am
Forum: Dialogue System for Unity
Topic: black flash when using Fade(stay) sequencer command
Replies: 5
Views: 600

Re: black flash when using Fade(stay) sequencer command

Fantastic support. It works!
Thank you, problem solved!
by OddMan2
Mon May 22, 2023 9:42 am
Forum: Dialogue System for Unity
Topic: Forward slashes to organize conversations in sub menus not working
Replies: 6
Views: 673

Re: Forward slashes to organize conversations in sub menus not working

Thank you for your response Are the slashes shown as part of the title in the dropdown list? Yes, like this: Characters/Village/myCharacter Are you using Mac or Windows? I am using Windows 11 as a test can you make a new test project in Unity 2021 or 2022[...] Yes i am still on unity 2020.2.48f1 I m...
by OddMan2
Mon May 22, 2023 9:02 am
Forum: Dialogue System for Unity
Topic: black flash when using Fade(stay) sequencer command
Replies: 5
Views: 600

Re: black flash when using Fade(stay) sequencer command

Hello, thank you for the quick response!
i made a quick test: it happens only the first time, after that it works fine.
by OddMan2
Mon May 22, 2023 6:41 am
Forum: Dialogue System for Unity
Topic: Forward slashes to organize conversations in sub menus not working
Replies: 6
Views: 673

Forward slashes to organize conversations in sub menus not working

As the title says, i have a database in wich the slashes stopped working.
all the titles are displayed in a list, as if the slashes were not present.
It doesn't happen with other databases. What could be causing this problem?
Thank you in advance
by OddMan2
Mon May 22, 2023 6:18 am
Forum: Dialogue System for Unity
Topic: black flash when using Fade(stay) sequencer command
Replies: 5
Views: 600

black flash when using Fade(stay) sequencer command

Hello, i have the same problem described in this thread: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=5070&p=28207&hilit=fade+flash#p28207 i get a flash when using the Fade stay sequencer command. this is the sequence: Fade(stay); SetContinueMode(false); It doesn't happen in t...
by OddMan2
Sat Feb 26, 2022 9:46 am
Forum: Dialogue System for Unity
Topic: Show a different Dialogue UI if conversation has only one line
Replies: 5
Views: 553

Re: Show a different Dialogue UI if conversation has only one line

Thank you, now it correctly falls back to the bark ui. i have to stop working on this things late at night, i always miss very obvious typos! :) If i can make a suggestion, i think it would be nice to add this behavior as a checkbox on the default dialogue system trigger's start conversation action ...
by OddMan2
Fri Feb 25, 2022 12:18 pm
Forum: Dialogue System for Unity
Topic: Show a different Dialogue UI if conversation has only one line
Replies: 5
Views: 553

Re: Show a different Dialogue UI if conversation has only one line

Thank you! I tried it and it works, but for some reason the HasMoreThanOneLine check always returns false, i don't understand why. maybe you can help understand where the error is ? i made a subclass of DialogueSystemTriggerInteractableTarget (i am using opsive UCC) here's the code: using UnityEngin...
by OddMan2
Fri Feb 25, 2022 7:13 am
Forum: Dialogue System for Unity
Topic: Show a different Dialogue UI if conversation has only one line
Replies: 5
Views: 553

Show a different Dialogue UI if conversation has only one line

Hi again, i am trying to achieve this behavior: if a conversation has more than one line, use the standard ui if a conversation has only one subtitle, (something like "i can't speak now.") use the bark ui or a different dialogue ui with speech bubbles in world space. what is the best way t...