i get a flash when using the Fade stay sequencer command.
this is the sequence:
Fade(stay);
SetContinueMode(false);
- It doesn't happen in the demo, i tried to add the same sequence to the sergeant grieves conversation and there is no flash.
- It doesn't happen with Fade(out);
- i am using using cinemachine
- unity 2020.3.48, dialogue system version 2.2.37
i cannot figure out how to solve this problem, is there some setting i am missing?