Search found 9 matches

by harelme2
Sat Dec 25, 2021 3:15 pm
Forum: Dialogue System for Unity
Topic: Script not working during a sequence
Replies: 1
Views: 114

Script not working during a sequence

Hi,

I have a script which allows picking up an item, which I know is working properly, but when I try picking up during a sequence (while it's still on-going), I can't seem to.
Is this expected? can I change this?

Thanks!
by harelme2
Sat Dec 25, 2021 1:51 pm
Forum: Dialogue System for Unity
Topic: Running a script when a conversation ends
Replies: 3
Views: 586

Re: Running a script when a conversation ends

First of all thanks very much for replying during Christmas. Most appreciated!

My Player has the following script as one of it's components -
script.png
script.png (33.42 KiB) Viewed 563 times
But when I use SendMessage(SetSearchingPocketsEvent, speaker), nothing happens -
dialogue.png
dialogue.png (78.07 KiB) Viewed 563 times
Any observations?
by harelme2
Fri Dec 24, 2021 2:01 pm
Forum: Dialogue System for Unity
Topic: Running a script when a conversation ends
Replies: 3
Views: 586

Running a script when a conversation ends

What's the right way(s) (using the editor/script) to run a script's function when a conversation ends? I've tried the Dialogue System Events component, which works perfectly, but using that, the same function would run at the end of any conversation the player has, and not at the end of the specific...
by harelme2
Fri Dec 24, 2021 12:49 pm
Forum: Dialogue System for Unity
Topic: Assigning characters for sequences
Replies: 6
Views: 356

Re: Assigning characters for sequences

Noticed the SetActive() sequencer command. Used that for deactivating the camera at the end of the sequence.
Thx!
by harelme2
Fri Dec 24, 2021 10:55 am
Forum: Dialogue System for Unity
Topic: Assigning characters for sequences
Replies: 6
Views: 356

Re: Assigning characters for sequences

Using a new camera as the Sequencer Camera solved it. Thx!

But how can I use the camera I already have as the Sequencer Camera if I'm using Cinemachine?
Alternatively, how can I have the new camera enabled when the Conversation starts and disabled when it ends?
by harelme2
Thu Dec 23, 2021 4:02 pm
Forum: Dialogue System for Unity
Topic: Assigning characters for sequences
Replies: 6
Views: 356

Re: Assigning characters for sequences

I'm not sure, but I think the sequence is part of a conversation, yes - Screenshot 2021-12-23 225354.png The Dialogue System Trigger which starts the conversation has the matching GameObjects for Ben and Seller assigned as the Conversation Actor and Conversation Conversant - Screenshot 2021-12-23 22...
by harelme2
Wed Dec 22, 2021 4:16 pm
Forum: Dialogue System for Unity
Topic: Assigning characters for sequences
Replies: 6
Views: 356

Assigning characters for sequences

Hi, I'm trying to use camera() in a sequence, but I can't seem to figure out how to assign the characters in the scene so that the camera() will know where to look at. I figured that if I have the Dialogue Actor component with the Actor's name assigned to both characters, and since the Conversation ...
by harelme2
Fri Dec 17, 2021 7:10 am
Forum: Dialogue System for Unity
Topic: Bark sequence
Replies: 2
Views: 177

Re: Bark sequence

I'll try that. Thanks!
by harelme2
Wed Dec 15, 2021 11:48 am
Forum: Dialogue System for Unity
Topic: Bark sequence
Replies: 2
Views: 177

Bark sequence

Hi! I'm new to the system, and I guess my question is touching something very basic, but I wasn't able to figure it out just by looking at the docs/tuts.. I'd like to create a triggered bark sequence. I figured out how to trigger the first bark, but I don't understand how to get the second bark to s...