Hi,
I have a script which allows picking up an item, which I know is working properly, but when I try picking up during a sequence (while it's still on-going), I can't seem to.
Is this expected? can I change this?
Thanks!
Search found 9 matches
- Sat Dec 25, 2021 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Script not working during a sequence
- Replies: 1
- Views: 114
- Sat Dec 25, 2021 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Running a script when a conversation ends
- Replies: 3
- Views: 586
Re: Running a script when a conversation ends
First of all thanks very much for replying during Christmas. Most appreciated!
My Player has the following script as one of it's components - But when I use SendMessage(SetSearchingPocketsEvent, speaker), nothing happens - Any observations?
My Player has the following script as one of it's components - But when I use SendMessage(SetSearchingPocketsEvent, speaker), nothing happens - Any observations?
- Fri Dec 24, 2021 2:01 pm
- Forum: Dialogue System for Unity
- Topic: Running a script when a conversation ends
- Replies: 3
- Views: 586
Running a script when a conversation ends
What's the right way(s) (using the editor/script) to run a script's function when a conversation ends? I've tried the Dialogue System Events component, which works perfectly, but using that, the same function would run at the end of any conversation the player has, and not at the end of the specific...
- Fri Dec 24, 2021 12:49 pm
- Forum: Dialogue System for Unity
- Topic: Assigning characters for sequences
- Replies: 6
- Views: 356
Re: Assigning characters for sequences
Noticed the SetActive() sequencer command. Used that for deactivating the camera at the end of the sequence.
Thx!
Thx!
- Fri Dec 24, 2021 10:55 am
- Forum: Dialogue System for Unity
- Topic: Assigning characters for sequences
- Replies: 6
- Views: 356
Re: Assigning characters for sequences
Using a new camera as the Sequencer Camera solved it. Thx!
But how can I use the camera I already have as the Sequencer Camera if I'm using Cinemachine?
Alternatively, how can I have the new camera enabled when the Conversation starts and disabled when it ends?
But how can I use the camera I already have as the Sequencer Camera if I'm using Cinemachine?
Alternatively, how can I have the new camera enabled when the Conversation starts and disabled when it ends?
- Thu Dec 23, 2021 4:02 pm
- Forum: Dialogue System for Unity
- Topic: Assigning characters for sequences
- Replies: 6
- Views: 356
Re: Assigning characters for sequences
I'm not sure, but I think the sequence is part of a conversation, yes - Screenshot 2021-12-23 225354.png The Dialogue System Trigger which starts the conversation has the matching GameObjects for Ben and Seller assigned as the Conversation Actor and Conversation Conversant - Screenshot 2021-12-23 22...
- Wed Dec 22, 2021 4:16 pm
- Forum: Dialogue System for Unity
- Topic: Assigning characters for sequences
- Replies: 6
- Views: 356
Assigning characters for sequences
Hi, I'm trying to use camera() in a sequence, but I can't seem to figure out how to assign the characters in the scene so that the camera() will know where to look at. I figured that if I have the Dialogue Actor component with the Actor's name assigned to both characters, and since the Conversation ...
- Fri Dec 17, 2021 7:10 am
- Forum: Dialogue System for Unity
- Topic: Bark sequence
- Replies: 2
- Views: 177
Re: Bark sequence
I'll try that. Thanks!
- Wed Dec 15, 2021 11:48 am
- Forum: Dialogue System for Unity
- Topic: Bark sequence
- Replies: 2
- Views: 177
Bark sequence
Hi! I'm new to the system, and I guess my question is touching something very basic, but I wasn't able to figure it out just by looking at the docs/tuts.. I'd like to create a triggered bark sequence. I figured out how to trigger the first bark, but I don't understand how to get the second bark to s...