Search found 4 matches
- Thu Mar 03, 2022 7:09 am
- Forum: Dialogue System for Unity
- Topic: Need help making cutscenes
- Replies: 1
- Views: 272
Need help making cutscenes
Hey guys, I am have ran into some trouble trying to create cutscenes with dialogue and everything in it and I was hoping someone would be able to help me work this whole thing out. I ran into this problem about a month ago, took some time off and now I am getting back into it. I know the basics of u...
- Mon Nov 29, 2021 9:00 pm
- Forum: Dialogue System for Unity
- Topic: How to run a separate scripts function in dialogue
- Replies: 5
- Views: 818
Re: How to run a separate scripts function in dialogue
So it looked like the Selector Use Standard UI Elements component was what I was missing from the player. Thanks for letting me know, I would have gone insane trying to figure this stuff out.
- Mon Nov 29, 2021 7:16 pm
- Forum: Dialogue System for Unity
- Topic: How to run a separate scripts function in dialogue
- Replies: 5
- Views: 818
Re: How to run a separate scripts function in dialogue
Yes. Add an instance of the 'Basic Standard Usable UI' prefab as a child of your thing you're going to talk to, and position it above the thing. You can restyle it to look however you want. I'm not sure how to get that to work, I have placed the prefab as a child of the person I am talking to but I...
- Mon Nov 29, 2021 12:34 am
- Forum: Dialogue System for Unity
- Topic: How to run a separate scripts function in dialogue
- Replies: 5
- Views: 818
How to run a separate scripts function in dialogue
Hi, I am quite new to Pixel Crushers Dialogue System and I am trying to run this line of code Player.MyInstance.GainXP(50); when a certain response is chosen by the player during a conversation. I tried placing it into the script part of the dialogue option but received this error Dialogue System: L...