Search found 11 matches
- Sat Oct 16, 2021 4:58 am
- Forum: Quest Machine
- Topic: Quest Machine not loaded when transitioning between scenes
- Replies: 6
- Views: 776
Re: Quest Machine not loaded when transitioning between scenes
I've changed the code, but it still has the same problems. Whenever I restart a scene when a quest is still active, its HUD UI still persists even after reloading the scene. Afterwards, when the scene is reloaded it gives this error even though the Quest Machine Prefab has a don't destroy on load sc...
- Fri Oct 15, 2021 5:04 pm
- Forum: Quest Machine
- Topic: Quest Machine not loaded when transitioning between scenes
- Replies: 6
- Views: 776
Re: Quest Machine not loaded when transitioning between scenes
Just a follow-up:
Quest Machine instance works well when loading another scene, but if I only just reload the same scene, the Quest Machine won't load again. Any idea how to solve this?
Quest Machine instance works well when loading another scene, but if I only just reload the same scene, the Quest Machine won't load again. Any idea how to solve this?
- Fri Oct 15, 2021 4:39 pm
- Forum: Quest Machine
- Topic: Quest Machine not loaded when transitioning between scenes
- Replies: 6
- Views: 776
Re: Quest Machine not loaded when transitioning between scenes
The first solution you mentioned worked! Thank you very much Tony!
- Fri Oct 15, 2021 3:07 pm
- Forum: Quest Machine
- Topic: Quest Machine not loaded when transitioning between scenes
- Replies: 6
- Views: 776
Quest Machine not loaded when transitioning between scenes
Hello! Whenever I transition to another scene using the command SceneManager.LoadScene(), the Quest Machine Game Object is not loaded on the next scene, even though it contains the DontDestroyGameobject. How may I alleviate this problem? I have separate Quest Machines with its own quest databases on...
- Sat Oct 09, 2021 11:52 am
- Forum: Quest Machine
- Topic: Triggering multiple quests
- Replies: 7
- Views: 844
Re: Triggering multiple quests
The latter one you said worked, thank you very much! Will check the additional resources you sent for reference in the future.
- Fri Oct 08, 2021 1:42 pm
- Forum: Quest Machine
- Topic: Triggering multiple quests
- Replies: 7
- Views: 844
Re: Triggering multiple quests
Hello! I would like to test that but it seems the community board quest won't trigger, i used the auto start function in quest editor thru using message. For testing, I have quest as the only one in the quest database. I wanted the quest to show immediately in the HUD text rather than having to maki...
- Thu Oct 07, 2021 1:40 pm
- Forum: Quest Machine
- Topic: Triggering multiple quests
- Replies: 7
- Views: 844
Re: Triggering multiple quests
How can I make a quest not offerable? I don't see it when editing the quest itself.
I'm trying to do the first solution as having multiple quest givers might be confusing in the long run in developing our game.
I'm trying to do the first solution as having multiple quest givers might be confusing in the long run in developing our game.
- Thu Oct 07, 2021 11:54 am
- Forum: Quest Machine
- Topic: Triggering multiple quests
- Replies: 7
- Views: 844
Triggering multiple quests
Hello! I'm having problems in triggering multiple quests in Quest Machine. Having more than one quest assigned in a quest database results to this when triggering a quest window: https://i.ibb.co/tH8mzXt/2.png The School Supplies quest is triggered normally using StartDialogueWithPlayer(); The Commu...
- Thu Sep 30, 2021 2:22 pm
- Forum: Quest Machine
- Topic: Showing a Quest window instead of a Quest Dialogue
- Replies: 5
- Views: 762
Re: Showing a Quest window instead of a Quest Dialogue
After skimming through the documentation I was able to pull it off, thank you very much!
- Thu Sep 30, 2021 4:44 am
- Forum: Quest Machine
- Topic: Showing a Quest window instead of a Quest Dialogue
- Replies: 5
- Views: 762
Re: Showing a Quest window instead of a Quest Dialogue
Thank you for the prompt reply! I see, looks like I misunderstood it. This is because in your tutorial videos I saw the NPC as the quest giver. The project I'm working on does not requires this, instead the quest window pops up at certain points of game, meaning I need to find a way to trigger quest...