Search found 16 matches
- Mon Dec 13, 2021 11:26 am
- Forum: Dialogue System for Unity
- Topic: Variable does not refresh on Game Load
- Replies: 3
- Views: 407
Re: Variable does not refresh on Game Load
Hi Tony, Thanks for your reply. I do have a Dialogue System Saver component in my dialogue manager. However, this dialogue manager of mine is actually made to be a prefab that is used across all scenes (therefore, all of it has the same name). If so, do I need to assign different keys to the Dialogu...
- Sun Dec 12, 2021 4:00 am
- Forum: Dialogue System for Unity
- Topic: Variable does not refresh on Game Load
- Replies: 3
- Views: 407
Variable does not refresh on Game Load
Hi Tony, I am currently experiencing some issues with variables not being refreshed upon a load game. I am currently using this guide to save and load my quest and dialogue states: https://www.pixelcrushers.com/phpbb/viewtopic.php?t=2796 . I am confident the save/load functionality in the linked pos...
- Sun Nov 28, 2021 1:46 am
- Forum: Dialogue System for Unity
- Topic: Loading database across scenes
- Replies: 1
- Views: 379
Loading database across scenes
Hi Tony,
Whenever I load my game from another scene, the dialogue system initial database does not default to the loaded scene's initial database. Rather, the database is still set to the database of the scene before I loaded the game. Any idea why? Thanks!
Whenever I load my game from another scene, the dialogue system initial database does not default to the loaded scene's initial database. Rather, the database is still set to the database of the scene before I loaded the game. Any idea why? Thanks!
- Thu Nov 04, 2021 3:28 pm
- Forum: Quest Machine
- Topic: Quest Rewards
- Replies: 1
- Views: 584
Quest Rewards
Hi Tony, I am currently at a stage where I am implementing quest rewards upon quest completion. I intend to spawn a treasure chest as the quest reward. Therefore, I created a script that contains a method to spawn a chest near the player. I thought the most intuitive place to call this method would ...
- Thu Oct 07, 2021 1:43 pm
- Forum: Quest Machine
- Topic: Journal & Alert UI Questions
- Replies: 14
- Views: 1766
Re: Journal & Alert UI Questions
Hi Tony, I believe I have found the solution to my issue. As per my suspicion, there was nothing wrong with my quest machine setup. My 'Dialogue System Quest Alert UI' component shouldn't be the issue, so it had to be Dialogue System. Turns out that I have set: Alert Settings > Allow Alerts During C...
- Thu Oct 07, 2021 1:02 pm
- Forum: Quest Machine
- Topic: Journal & Alert UI Questions
- Replies: 14
- Views: 1766
Re: Journal & Alert UI Questions
Hi Tony, I followed your advice and realize that this works great with your demo scene. However, I also realize that there's something that's different between my setup and yours. I am using my dialogue system's alert UI integrated to Quest Machine. Therefore, I have attached the 'Dialogue System Qu...
- Wed Oct 06, 2021 8:40 pm
- Forum: Quest Machine
- Topic: Journal & Alert UI Questions
- Replies: 14
- Views: 1766
Re: Journal & Alert UI Questions
Hi Tony, I believe I'm on the same page regarding what you said above. However, if I were to set alert UI text to the Active State for all quest nodes, I only see the alert UI as the 'Return to NPC' state gets active. In other words, I'm supposed to see alert UI panels appearing as quest machine ent...
- Wed Oct 06, 2021 2:10 pm
- Forum: Quest Machine
- Topic: Journal & Alert UI Questions
- Replies: 14
- Views: 1766
Re: Journal & Alert UI Questions
Hi Tony, I've followed your advice and the quests are now automatically labelled as 'Completed' upon completion. Thanks! I have a question on Alert UIs. I have carefully followed all of your steps in this tutorial , and everything is working as expected. However, when I tried to add alert UI text bo...
- Tue Oct 05, 2021 11:45 am
- Forum: Quest Machine
- Topic: Missing Lua functions
- Replies: 3
- Views: 696
Re: Missing Lua functions
Hi Tony,
Thanks for the reply. Interestingly, there is a Lua component that persists between scene. I reimported the Dialogue System asset and it finally worked (I might have imported Dialogue System a long time ago). Thanks!
Thanks for the reply. Interestingly, there is a Lua component that persists between scene. I reimported the Dialogue System asset and it finally worked (I might have imported Dialogue System a long time ago). Thanks!
- Mon Oct 04, 2021 2:23 pm
- Forum: Quest Machine
- Topic: Missing Lua functions
- Replies: 3
- Views: 696
Missing Lua functions
Hi Tony, I have been enjoying your package alot. I apologize for bombarding you with so many questions; I have been working on the suggestions you have been giving concurrent to these issues that I have been facing. I can't seem to find similar issues in the forum for this particular issue, so here ...