Search found 22 matches
- Thu Jan 13, 2022 11:59 am
- Forum: Dialogue System for Unity
- Topic: Question about skipping dialogues!
- Replies: 7
- Views: 1429
Re: Question about skipping dialogues!
Ok. Thank you very much
- Thu Jan 13, 2022 2:46 am
- Forum: Dialogue System for Unity
- Topic: Question about skipping dialogues!
- Replies: 7
- Views: 1429
Re: Question about skipping dialogues!
And how do I end the conversation immediately and close the dialog panel? Well close - AbstractDialogueUI.Close() as I understand it. And end the conversation - DialogueSystemController.StopConversation(). Isn't it correct?
- Thu Jan 13, 2022 12:46 am
- Forum: Dialogue System for Unity
- Topic: Question about skipping dialogues!
- Replies: 7
- Views: 1429
Re: Question about skipping dialogues!
The principle is clear. But it is probably better to avoid it for the time being. The question does not require an urgent solution. While I have dialogs not so linear, there are several answers in different branches complete the dialogue with different events.
- Wed Jan 12, 2022 1:17 pm
- Forum: Dialogue System for Unity
- Topic: Question about skipping dialogues!
- Replies: 7
- Views: 1429
Re: Question about skipping dialogues!
Hi! Attached a screenshot for example. https://a.radikal.ru/a21/2201/61/c56c03289dfa.png SkipAll() - does not give us what we need. For example, we have a cue text, which is printed in 5 seconds, i.e. the answer appears after 5 seconds (this is for example). If we click on SkipAll(), then the cue te...
- Wed Jan 12, 2022 4:09 am
- Forum: Dialogue System for Unity
- Topic: Question about skipping dialogues!
- Replies: 7
- Views: 1429
Question about skipping dialogues!
Good afternoon. Maybe this topic has already been raised, but I have not found it. I will try to explain clearly and briefly. I have all dialogs end with some action or actions. How can I skip the dialog so that all the events that are in the last answer are called? How can I skip the dialog until t...
- Sat Dec 25, 2021 1:54 am
- Forum: Dialogue System for Unity
- Topic: Response rate
- Replies: 6
- Views: 541
Re: Response rate
That's it, I've removed all the "Wait for close" checkboxes in the prefab, there are several of them.
Thank you very much for your help =)
Thank you very much for your help =)
- Sat Dec 25, 2021 1:44 am
- Forum: Dialogue System for Unity
- Topic: Response rate
- Replies: 6
- Views: 541
Re: Response rate
All done and all works well. But there is a problem with disappearing after the end of the conversation. In the animation values are small, I made even less than 0.2. After the conversation ends, the text goes out, and then after 0.5s-1s panels themselves go out. Why do not they go out with the text?
- Fri Dec 24, 2021 4:39 am
- Forum: Dialogue System for Unity
- Topic: Response rate
- Replies: 6
- Views: 541
Re: Response rate
And another question, where can I adjust how quickly the dialog box disappears after the end?
When replies appear, the "Response Button" blinks twice before appearing. What could be the problem?
When replies appear, the "Response Button" blinks twice before appearing. What could be the problem?
- Fri Dec 24, 2021 2:28 am
- Forum: Dialogue System for Unity
- Topic: Response rate
- Replies: 6
- Views: 541
Re: Response rate
If the text is long, it may be read and the answer still does not appear.
- Fri Dec 24, 2021 2:26 am
- Forum: Dialogue System for Unity
- Topic: Response rate
- Replies: 6
- Views: 541
Response rate
Good afternoon. I have a question, how to change the speed of the response? There is a parameter subtitle speed, how many characters appear per second, there is a minimum time. At the moment, if the text is short, the answer does not appear immediately, but it takes some time. Is there any way to ma...