Search found 97 matches
- Fri Nov 22, 2024 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Escape to continue and skip typewriter effect
- Replies: 2
- Views: 48
Re: Escape to continue and skip typewriter effect
Thanks, I was able to get it working - I had to do it a little differently because I'm using TextAnimator typewriter but the coroutine to skip at the next frame seems to work. Just to document exactly what I did - I just get a reference to the typewriter at the start of the game and have a script th...
- Fri Nov 22, 2024 12:12 am
- Forum: Dialogue System for Unity
- Topic: Escape to continue and skip typewriter effect
- Replies: 2
- Views: 48
Escape to continue and skip typewriter effect
Hi, I'm just wondering if there may be a simple way to do this - if not, it's nothing to worry about. In my game the player has to click the continue button to progress the conversation to the next node at which point the typewriter effect starts printing out the contents. If the user clicks again, ...
- Fri Oct 20, 2023 6:33 pm
- Forum: Dialogue System for Unity
- Topic: Issue with conversations not saving
- Replies: 4
- Views: 679
Re: Issue with conversations not saving
Huge, thanks.
- Wed Oct 04, 2023 1:41 am
- Forum: Dialogue System for Unity
- Topic: Issue with conversations not saving
- Replies: 4
- Views: 679
Issue with conversations not saving
I think I can consistently repro the issue I'm having with the conversations not saving. If I open a conversation, make some changes, tab into my IDE (Rider), make a script change there, then tab back to Unity (it recompiles), the dialogue conversation will look like it still has the changes you jus...
- Mon Oct 02, 2023 12:36 pm
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
Re: Imported quest machine, already had dialogue system
I see. The quest is no longer offerable anyways because I made it only offerable if its state is inactive. So once it's accepted it won't get offered again anyways. I was just curious why the quest list doesn't appear to get saved/loaded or if it should. When I load the game it's from a SaveLoad sce...
- Mon Oct 02, 2023 11:52 am
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
Re: Imported quest machine, already had dialogue system
Hello, I just have one Dialogue System Quest Giver that has a unique save key and I ticked Include in Saved Game Data and Save Across Scene changes. It's a little different than my Journal in that it only exists in 1 scene whereas the Journal I made persist across scenes. So when the data is loaded ...
- Sun Oct 01, 2023 11:59 pm
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
- Sun Oct 01, 2023 10:26 pm
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
Re: Imported quest machine, already had dialogue system
That works, it seems like the Journal state is correct now. Is there something similar needed for QuestGivers? Doesn't seem like they save their quest list state. How do I refresh the HUD after calling ApplySavedGameData()? I'm calling journal.RepaintUIs() but the HUD only seems to appear when I acc...
- Sun Oct 01, 2023 6:07 pm
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
Re: Imported quest machine, already had dialogue system
Not really sure what's wrong, everything looks fine in the inspector. For some reason SaveSystem.ResetGameState(); doesn't clear my journal component's quests. The HUD quest persists across saves. I think I got the journal quests to clear once by loading another save with no quests but the quest sti...
- Sun Oct 01, 2023 5:12 pm
- Forum: Quest Machine
- Topic: Imported quest machine, already had dialogue system
- Replies: 26
- Views: 15767
Re: Imported quest machine, already had dialogue system
Thanks, I was seeing an error on load about the lua having a syntax error and this seems to have fixed it. But the quest journal and quest givers don't seem to be loading their data automatically. Do I have to manually trigger that? Also, when I accept a quest the quest HUD appears and when I start ...