Search found 11 matches
- Wed Apr 17, 2024 12:11 pm
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
Re: save to string
Yes, now I have it! By debugging I saw that the save file is correct. so it must be something else. i had fluctuating frame rates when i started the game and sometimes the value in "frames to wait Bevor Applay Data" was high enough and sometimes not. so sometimes it loaded the player a few...
- Tue Apr 16, 2024 2:29 pm
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
Re: save to string
Hi No, I do everything manually. What's strange is that when I start the game and save it and go back to the game load menu scene and load it, everything is gone... but when I go back to the game load scene and load it again, the saved state is there again. can I / or do I have to close the quest ma...
- Tue Apr 16, 2024 1:53 pm
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
Re: save to string
such a small number can make such a big difference!!! it worked! Thank you very much. but.. now when i save the game and go back to the game load menu scene and load the savegame again the quest is completely gone. But if i save the game and then quit directly and start again in the game load menu s...
- Tue Apr 16, 2024 11:57 am
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
Re: save to string
Hi Tony Hmm looks like I set it all up like this... Could it be that the quest always starts from the beginning because I create the player when loading the scene? (i load the player prefab when i start the game) must the Quest Machine Prefab already be included in my loadi game menu scene? so that ...
- Mon Apr 15, 2024 1:03 pm
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
Re: save to string
Thank you for your quick reply! Oh, that's great! I have made it so far that I can now see the game time ect. in my load game menu. but if I then make a scene change, the quest always starts from the beginning. In the save file I then find this section: \"deletedStaticQuests\":[\"Repa...
- Sun Apr 14, 2024 3:55 am
- Forum: Quest Machine
- Topic: save to string
- Replies: 11
- Views: 1705
save to string
Hello together Since I use a SaveSystem that names the "slots" with strings, I would like to use strings to save. So: SaveSystem.SaveToSlot("string"); Is it possible to implement this? I was thinking about a Dictionary<string, int> saveFileMappings = new Dictionary<string, int>()...
- Wed Oct 05, 2022 1:35 pm
- Forum: Dialogue System for Unity
- Topic: save and load quest status
- Replies: 5
- Views: 525
Re: save and load quest status
yes, this is how I have implemented it now and it works well!
Thank you Tony!
Thank you Tony!
- Wed Oct 05, 2022 11:25 am
- Forum: Dialogue System for Unity
- Topic: save and load quest status
- Replies: 5
- Views: 525
Re: save and load quest status
As always an incredibly good suport! Thanks Ok then I guess I know what the problem is... that before I run the PersistentDataManager.ApplySaveData(save); I have to refill the string with the data... it is empty again when I restart the game. How can I reload the data from the save location and add ...
- Wed Oct 05, 2022 10:24 am
- Forum: Dialogue System for Unity
- Topic: save and load quest status
- Replies: 5
- Views: 525
save and load quest status
Hi, I need a little hint I use dialogue system for unity and the integrated quest system. My problem is loading the dialogue and quest status.... save works so far (with the Easy Save integration): save = PersistentDataManager.GetSaveData(); The save file also creates it correctly with the correct p...
- Tue Jul 27, 2021 4:02 pm
- Forum: Save System for Opsive Controllers
- Topic: Doubling of the items
- Replies: 5
- Views: 4107
Re: Doubling of the items
Hi, thanks for the quick feedback Yes, I have unticked the UCC Saver "Save Inventory". How can I configure UIS so that it does not also restore the inventory? I removed the two components "Inventory Saver" and "Currency Owner Saver" once, but I still have a duplication....