Search found 41 matches

by thecodehermit
Thu Jun 22, 2023 5:01 am
Forum: Dialogue System for Unity
Topic: Change condition priorities with C#
Replies: 2
Views: 242

Re: Change condition priorities with C#

Oh my god...... there was an extra comma at my conditions string... I removed it and now everything works. It's like I had a couple of bolts stuck somewhere in the gear mechanism -_-
Anyway thank you for serving as a rubber duck again :)
by thecodehermit
Thu Jun 22, 2023 4:23 am
Forum: Dialogue System for Unity
Topic: Change condition priorities with C#
Replies: 2
Views: 242

Change condition priorities with C#

Hi, I want to change the condition priorities on a node with C#. What I am trying to do is: 1- Somehow assign this variable with the DialogueEntry for node 1. DialogueEntry parent_Respond_BTN = ??? ; 2- Once it is assigned I access its Link list List<Link> responses_Links 3- Then I do something like...
by thecodehermit
Tue May 16, 2023 3:57 pm
Forum: Dialogue System for Unity
Topic: Response menu flickering
Replies: 7
Views: 784

Re: Response menu flickering

Actually never mind, I found what was causing it. It was my mistake, the original solution you provided was enough.
It was more of a visual styling issue than anything else. Anyway everything is good now
by thecodehermit
Tue May 16, 2023 2:09 pm
Forum: Dialogue System for Unity
Topic: Response menu flickering
Replies: 7
Views: 784

Re: Response menu flickering

Hmm actually I spoke too soon.. There is still a transition phase at point 2. To mitigate this I did the same alpha group trick with the Subtitle_Panel_NPC , but now point 2 is just an empty space. Is there any way to skip this transition phase ? Ideally we click the button and we go directly to poi...
by thecodehermit
Tue May 16, 2023 9:52 am
Forum: Dialogue System for Unity
Topic: Response menu flickering
Replies: 7
Views: 784

Re: Response menu flickering

Oh that is a clever solution. Ty it worked great !
by thecodehermit
Mon May 15, 2023 5:37 pm
Forum: Dialogue System for Unity
Topic: Response menu flickering
Replies: 7
Views: 784

Response menu flickering

Hi, its me again ... I get an annoying flickering when transitioning from pressing on a response option. You can check the image it is clearer to see there. Basically I want to skip point 2 and 3, and to directly go to 4. Maybe one solution can be if the Menu_Panel and Subtitle_Panel got disabled at...
by thecodehermit
Mon May 15, 2023 9:07 am
Forum: Dialogue System for Unity
Topic: Wiki Search Suggestion
Replies: 3
Views: 428

Re: Wiki Search Suggestion

Thanks, it would be interesting to see the new/old search. Right now i have a notepad in which I anxiously hoard like a dragon all the precious functions I was able to discover. Actually .. I dont know if it is possible but it would be even better to divide it on 3 parts. 1- Wiki tutorials and expla...
by thecodehermit
Mon May 15, 2023 8:28 am
Forum: Dialogue System for Unity
Topic: Wiki Search Suggestion
Replies: 3
Views: 428

Wiki Search Suggestion

Hi Tony The wiki search has been sort of annoying me for a while. What I mean is every time you search for something you are always presented with list of thousands of classes and other script related stuff. Lets say for example I want to find the page explaining how to use emphasis inside a convers...
by thecodehermit
Sat May 13, 2023 4:37 pm
Forum: Dialogue System for Unity
Topic: Playing sequence from a script
Replies: 8
Views: 745

Re: Playing sequence from a script

I used your code and the following works, somehow ... void ContinueNow() { DialogueManager.standardDialogueUI.OnContinue(); } void Test_Script_Func() { Invoke(nameof(ContinueNow), 0.1f); } The delay makes the continue work. Though I have no idea why -_- I just set the delay to 0.1 sec and I am good ...
by thecodehermit
Sat May 13, 2023 3:47 pm
Forum: Dialogue System for Unity
Topic: Playing sequence from a script
Replies: 8
Views: 745

Re: Playing sequence from a script

Ok I think I found where the problem is. Maybe... I dont know if you remember but last year you wrote a custom sequence for me: using UnityEngine; namespace PixelCrushers.DialogueSystem.SequencerCommands { public class SequencerCommandAudioWaitOrContinue : SequencerCommandAudioWait { protected overr...