Just saw this in the changelog notes:
"Improved: Text Table Editor now has gear menu > Import > From Localize UI menu feature."
Also in Version 2.2.31:
Added: Localized Fonts.
What scripts could I update without updating the whole package, to get localized fonts functionality?
Search found 85 matches
- Mon Feb 19, 2024 6:32 am
- Forum: Dialogue System for Unity
- Topic: Text table fields
- Replies: 2
- Views: 169
- Mon Feb 19, 2024 4:22 am
- Forum: Dialogue System for Unity
- Topic: Text table fields
- Replies: 2
- Views: 169
Text table fields
I have a bunch of UI fields with the added "UI Localization" component, with no changes to it (using default fields) Is there a quick way I can import all fields in the project in my Text Table? Or do I manually have to copy each "text" and paste it into a "+" new field...
- Thu Dec 21, 2023 8:39 am
- Forum: Dialogue System for Unity
- Topic: Do something when specific text is reached
- Replies: 1
- Views: 417
Do something when specific text is reached
I'm using SendMessage() to play a character SFX on a dialogue node with the following text: "......ok" If I do SendMessage() it plays the character sound too soon. Or I can try to find the specific timing after which all the dots are displayed, then play the SFX using @.5 or @.3, but this ...
- Sat Oct 07, 2023 1:51 am
- Forum: Dialogue System for Unity
- Topic: Timed event
- Replies: 1
- Views: 301
Timed event
After dialogue ends, I want to run an Event, after a few seconds. The way I'm doing it now is enable a gameobject with a TimedEvent script that "Activates on Start". Unfortunately this will only work once. Is there any other function I could call to run to restart the timer, so that it doe...
- Thu Aug 24, 2023 5:59 am
- Forum: Dialogue System for Unity
- Topic: Theme customization
- Replies: 1
- Views: 237
Theme customization
How could I darken the background color of the dialogue window grid, or even remove the grid altogether in case it's an image file? I would love to set a fully black color background. (Some editor theme customizations can be done in unity since recent versions using StyleSheets .uss files. I made mo...
- Mon Mar 06, 2023 1:38 am
- Forum: Dialogue System for Unity
- Topic: This error
- Replies: 5
- Views: 505
Re: This error
I have about 30 scenes. In all of them, even if I enter play mode 2+ times, nothing happens. Except in 1 scene. I tried disabling Dialogue Manager. Error disappeared. I checked the Dialogue Manager prefab. It looked completely identical in all the settings. But I placed a new prefab instance in that...
- Sun Mar 05, 2023 4:25 pm
- Forum: Dialogue System for Unity
- Topic: This error
- Replies: 5
- Views: 505
Re: This error
From my testing, it seems that it doesn't happen in other scenes, only this specific one.
If I go to another scene "Y", then come back to scene "X", the first time I enter play mode nothing shows up. The 2nd time I enter play mode this error starts showing up.
If I go to another scene "Y", then come back to scene "X", the first time I enter play mode nothing shows up. The 2nd time I enter play mode this error starts showing up.
- Sun Mar 05, 2023 8:52 am
- Forum: Dialogue System for Unity
- Topic: This error
- Replies: 5
- Views: 505
This error
When entering playmode: (1 error)
- Sat Mar 04, 2023 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1717
Re: Search bar
I am using 2.2.34 (in a blank project). Tried creating a few dialogues: 1/City/1 1/City/2 1/City/3 I checked again! It seems it is case sensitive. Searching "city" does not find "City". What about searching Actor/Conversant on a node, if you have over 100 actors? If not a search ...
- Sat Mar 04, 2023 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1717
Re: Search bar
1. Consider anchoring the + and - buttons in actor window to the sidebar, so that no matter where you scroll, it follows you so you can always quickly add or remove a new actor without scrolling to the bottom 2. In Dialogue Trigger component you unfortunately can't search for Submenus by name. But i...