Search found 3 matches
- Thu Jun 10, 2021 3:26 am
- Forum: Dialogue System for Unity
- Topic: Bark using the normal conversation UI
- Replies: 4
- Views: 169
Re: Bark using the normal conversation UI
Thanks, that worked.
- Wed Jun 09, 2021 6:46 pm
- Forum: Dialogue System for Unity
- Topic: Bark using the normal conversation UI
- Replies: 4
- Views: 169
Re: Bark using the normal conversation UI
Okay, seems like a sorting layer issue. DialogueManager.Bark("New Conversation 2", transform); #and DialogueManager.BarkString("Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay", transform); is working now, just .. behind everything, not sure how to fix it thoug...
- Wed Jun 09, 2021 4:36 pm
- Forum: Dialogue System for Unity
- Topic: Bark using the normal conversation UI
- Replies: 4
- Views: 169
Bark using the normal conversation UI
Hi Im new to unity, and therefor also this dialogue system (just a warning :) ) I have in my project, gotten the normal UI working, added the Dialogue manager, set it to WRPG, modified it to my needs and I can start an conversation via a c# script, everything is fine. I wanted to use the Bark functi...