Search found 5 matches

by OlofGameDev
Sun Feb 19, 2023 1:15 pm
Forum: Dialogue System for Unity
Topic: Add a custom enum to the Type drop-down menu for an Item
Replies: 1
Views: 151

Add a custom enum to the Type drop-down menu for an Item

Image

How do I add a custom enum to the Type drop-down menu for an Item?

It would look something like this

Code: Select all

[System.Flags]
 public enum ShipComponentType
 {
     Weapon = 0x1,

     Cabin = 0x2,

     Engine = 0x4,

     Wings = 0x8,
 }
by OlofGameDev
Wed Jun 23, 2021 8:33 pm
Forum: Dialogue System for Unity
Topic: Buttons
Replies: 1
Views: 280

Buttons

Hi. I set up a project with Dialogue System for Unity. Everything was working. I switched from Unity's old input system to the new one. Now the OnClick events on the buttons are unasigned. When I open the quest log window there are no functions assigned to the buttons. Same thing with dialogues. The...
by OlofGameDev
Mon Jun 14, 2021 12:16 am
Forum: Dialogue System for Unity
Topic: Check if an alert is currently showing.
Replies: 2
Views: 225

Check if an alert is currently showing.

I need a way to check if an alert is currently open. Something that works the same way as this code for checking if a conversation is open:

Code: Select all

(DialogueManager.dialogueUI as StandardDialogueUI).isOpen
Cheers!
by OlofGameDev
Wed Jun 09, 2021 7:33 am
Forum: Dialogue System for Unity
Topic: License for Dialogue System for Unity
Replies: 8
Views: 3315

Re: License for Dialogue System for Unity

Hi. I have a question regarding ho many seats our team needs. (We are going to use a private repository for version control of course) 2 of us will have to have a license (programmer and level designer, possibly the team leader as well) so we'll get those licenses. We will have some team-members who...