Search found 15 matches
- Tue Feb 08, 2022 3:54 pm
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
Re: How to change font in a conversation
Hi, Thank you very much for the detailed tutorial! It works well with the basic UI! We have a custom UI and it's a little more complicated on that end. However, I understand the logic now and we'll have to figure out how to integrate the TextMesh Pro assets into the custom UI. Good day and thanks ag...
- Tue Feb 08, 2022 10:44 am
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
Re: How to change font in a conversation
Hi,
Ok so I added the TextMeshProUGUI object in the scene and added it in the Subtitle Panel... but even with that, it doesn't work when I call it in the dialog. Maybe I'm doing it wrong?
I must say that I am pretty new to this and it is very confusing
Is there a step-by-step way to do this?
Ok so I added the TextMeshProUGUI object in the scene and added it in the Subtitle Panel... but even with that, it doesn't work when I call it in the dialog. Maybe I'm doing it wrong?
I must say that I am pretty new to this and it is very confusing
Is there a step-by-step way to do this?
- Tue Feb 08, 2022 9:30 am
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
Re: How to change font in a conversation
Hi,
I tried to add the component TextMeshProUGUI in the subtitle panel but Unity doesn't seem to know what it is (it just want to add a new script)...
However, in the subtitle panel, it detects that TextMesh Pro is activated (I added an image to show you).
Is there something missing?
I tried to add the component TextMeshProUGUI in the subtitle panel but Unity doesn't seem to know what it is (it just want to add a new script)...
However, in the subtitle panel, it detects that TextMesh Pro is activated (I added an image to show you).
Is there something missing?
- Mon Feb 07, 2022 4:35 pm
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
Re: How to change font in a conversation
Hi Tony, I am so close! I used TextMesh Pro to convert the font and it works in Unity as a GUI but when I use the tags in my Dialog System, it doesn't... It only shows the text with the tags without showing the fonts (GorriSans). I attached an image of what I wrote in my Dialog System window... I'm ...
- Mon Feb 07, 2022 3:43 pm
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
Re: How to change font in a conversation
Hi Tony and thanks for your quick reply,
I activated TextMesh Pro in the Welcome Window and I put my fonts in the TextMesh Pro/Resources/Fonts & Material folder. I tried the <font> tags as in your link but it still doesn't work
Is there something more to do in order to get the fonts?
I activated TextMesh Pro in the Welcome Window and I put my fonts in the TextMesh Pro/Resources/Fonts & Material folder. I tried the <font> tags as in your link but it still doesn't work
Is there something more to do in order to get the fonts?
- Mon Feb 07, 2022 3:14 pm
- Forum: Dialogue System for Unity
- Topic: How to change font in a conversation
- Replies: 11
- Views: 1664
How to change font in a conversation
Hello there! I'm sorry if the topic has been discussed before, but I am wondering how to change my font in a dialog entry within a conversation... I would like each choice the player makes to have a different font. I tried to use <font>"Name of the font"</font> tags in the Dialog Text to c...
- Fri Aug 06, 2021 9:06 am
- Forum: Save System for Opsive Controllers
- Topic: Loading my game loads old file
- Replies: 3
- Views: 3506
Re: Loading my game loads old file
Hi Tony,
Wow it was simple! It works!
I could figure it out with my save point... it wasn't saving because it lacked the Scene event to save in a slot as well.
So now the save works properly!
Thanks a lot!
GDev_23
Wow it was simple! It works!
I could figure it out with my save point... it wasn't saving because it lacked the Scene event to save in a slot as well.
So now the save works properly!
Thanks a lot!
GDev_23
- Thu Aug 05, 2021 5:36 pm
- Forum: Save System for Opsive Controllers
- Topic: Loading my game loads old file
- Replies: 3
- Views: 3506
Loading my game loads old file
Hi there! I have a strange "bug" with the Save System... and I am confused. I exported in a package the Dialogue Manager prefab from an old project that was made to test the Dialog and Save System to a new one for our game. It has all the Components for the save system on it. Problem is, i...
- Thu Jun 03, 2021 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Loading scene doesn't work via dialog system
- Replies: 1
- Views: 341
Loading scene doesn't work via dialog system
Hello again! I am trying my best to understand this issue, I've been testing a lot but it doesn't add up. In the game, there is an object that is used to teleport to other scenes. I am using the Dialog System to offer a choice for the player: save your game or teleport to a place. Like the tutorial ...
- Wed Jun 02, 2021 11:17 am
- Forum: Save System for Opsive Controllers
- Topic: How does the Active Saver works
- Replies: 5
- Views: 3886
Re: How does the Active Saver works
Excellent, thank you!
I really appreciate the fact that you give many possible outcomes for the solutions and it helps understand the mechanics of Dialogue System.
Thanks again and good day!
I really appreciate the fact that you give many possible outcomes for the solutions and it helps understand the mechanics of Dialogue System.
Thanks again and good day!