Hi there!
I have a strange "bug" with the Save System... and I am confused.
I exported in a package the Dialogue Manager prefab from an old project that was made to test the Dialog and Save System to a new one for our game. It has all the Components for the save system on it. Problem is, it has kept the data from the old scene in its files...
If I save my game in my new scene and I load it afterwards, it will spawn the player to a spot that was in the old project. As for the Quest Log, it seems to keep old data from my old test scene and I can't override with my new save data for some reason...
Is there a way to have a new Dialog Manager from scratch without erasing any dialog element so it can save properly? Or maybe there is another way?
P.S. I use a save point object in my new and old scene.
Thanks in advance,
GDev_23
Loading my game loads old file
Re: Loading my game loads old file
Hi,
What saved game data storer component are you using (e.g., PlayerPrefs Saved Game Data Storer)?
If you're using PlayerPrefs Saved Game Data Storer or Disk Saved Game Data Storer, inspect the component and click Clear Saved Games.
What saved game data storer component are you using (e.g., PlayerPrefs Saved Game Data Storer)?
If you're using PlayerPrefs Saved Game Data Storer or Disk Saved Game Data Storer, inspect the component and click Clear Saved Games.
Re: Loading my game loads old file
Hi Tony,
Wow it was simple! It works!
I could figure it out with my save point... it wasn't saving because it lacked the Scene event to save in a slot as well.
So now the save works properly!
Thanks a lot!
GDev_23
Wow it was simple! It works!
I could figure it out with my save point... it wasn't saving because it lacked the Scene event to save in a slot as well.
So now the save works properly!
Thanks a lot!
GDev_23
Re: Loading my game loads old file
Glad to help!