Search found 13 matches
- Mon Mar 06, 2023 10:31 am
- Forum: Dialogue System for Unity
- Topic: Dialogue language changing on release version, but correct on play in unity editor
- Replies: 3
- Views: 192
Re: Dialogue language changing on release version, but correct on play in unity editor
That was it! thank you very much tony
- Sun Mar 05, 2023 9:20 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue language changing on release version, but correct on play in unity editor
- Replies: 3
- Views: 192
Dialogue language changing on release version, but correct on play in unity editor
Hi! we are using dialogue system for our dialogues, and we have our dialogues in english and spanish. when in play on unity, dialogues show correctly on the selected language, but when we create a release, they always show on spanish. Do you know why would that happen? Here you can see the dialogue ...
- Wed Nov 23, 2022 11:37 am
- Forum: Dialogue System for Unity
- Topic: [BUG?] Dialogue System Trigger - OnTriggerEnter
- Replies: 1
- Views: 119
[BUG?] Dialogue System Trigger - OnTriggerEnter
Hello there, So I'm having trouble into getting correctly the required conditions in Conditions in the Dialogue System Trigger component. I added an Accepted Tags (Player). I have a Box Collider component. And I have a script that also checks in OnTriggerEnter if the "Player" (tag) has ent...
- Fri Nov 18, 2022 9:09 am
- Forum: Dialogue System for Unity
- Topic: [HELP] - Keeping UI element on screen
- Replies: 3
- Views: 263
Re: [HELP] - Keeping UI element on screen
Hi there Tony, Thanks for your help, I had already seen the post you sent me. I couldn't make work any of the methods shared there. Since I added to the Main Panel of Bubble Template Standard UI Subtitle Panel a script that positions the UI panel from a 3D space to 2D space (screen). So It seems tha...
- Wed Nov 16, 2022 5:29 am
- Forum: Dialogue System for Unity
- Topic: [HELP] - Keeping UI element on screen
- Replies: 3
- Views: 263
[HELP] - Keeping UI element on screen
Hello there, So I have a UI element in a Screen Space - Overlay render mode canvas. And I'm trying to keep it inside the screen boundaries. Since I am using the Bubble Template Standard UI Subtitle Panel prefab, that has two panels ( Main Panel and Bubble Panel ) with Content Size Filter & Horiz...
- Thu Nov 10, 2022 10:20 am
- Forum: Dialogue System for Unity
- Topic: Use conversations (dialogues) with Bark UI
- Replies: 3
- Views: 247
Re: Use conversations (dialogues) with Bark UI
Hello Tony,
Thanks for the fast answer!
As always, it was super useful . We've successfully added conversations as barks/bubbles!
Thanks for the fast answer!
As always, it was super useful . We've successfully added conversations as barks/bubbles!
- Tue Nov 08, 2022 2:05 pm
- Forum: Dialogue System for Unity
- Topic: Use conversations (dialogues) with Bark UI
- Replies: 3
- Views: 247
Use conversations (dialogues) with Bark UI
Hi there! I'm currently trying to use barks as UI display with conversations. Like, I have two NPCs, when I trigger a condition, a NPC shows a bark text, and after X time the other NPC shows a bark text. All the dialogues are in a conversation. I have this set up: BarkConversation.PNG This is the co...
- Tue Nov 08, 2022 12:28 pm
- Forum: Dialogue System for Unity
- Topic: Can't acces dialogue system variables on runtime
- Replies: 3
- Views: 309
Re: Can't acces dialogue system variables on runtime
Hi Tony,
Thank you for the answer, and sorry for the late response, we are pretty bussy right now!
Thank you for the answer, and sorry for the late response, we are pretty bussy right now!
- Fri Oct 28, 2022 6:25 am
- Forum: Dialogue System for Unity
- Topic: Can't acces dialogue system variables on runtime
- Replies: 3
- Views: 309
Can't acces dialogue system variables on runtime
Hi Tony, we have an issue with the dialogue system, variables. We want to check the value of some variables to activate or deactivate some icons on our menus. We're trying to access the variables we have in the database that is in our game manager and In order to do that, we access the database mana...
- Sat Apr 23, 2022 5:55 pm
- Forum: Dialogue System for Unity
- Topic: Bark sentences dont cycle
- Replies: 1
- Views: 313
Bark sentences dont cycle
Hi, We are trying to implement barks activated when you enter a trigger. we are using a dialogue system trigger set to on trigger enter, aded a conversation as you can see on the image. descargas.png the problem is the bark message never disappears, nor changes to another one of the conversation. On...