I'm currently trying to use barks as UI display with conversations. Like, I have two NPCs, when I trigger a condition, a NPC shows a bark text, and after X time the other NPC shows a bark text. All the dialogues are in a conversation.
I have this set up:
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But I don't get how this can work.
(Talking about BarkOnIdle.cs) as far as I know, Barker sends messages of OnBarkStart and OnBarkEnd, and Target too. So my guess is that with only one BarkOnIdle.cs and a DialogueActor.cs per NPC should make all work, but it doesn't.
Thanks in advance!