Search found 40 matches
- Sat Jul 27, 2024 2:41 pm
- Forum: Dialogue System for Unity
- Topic: Wrong prefab on build
- Replies: 2
- Views: 390
Re: Wrong prefab on build
Figured it out. This is what happened in case it helps anyone else. The menu scene (which is the first scene in the build order) had a Dialogue Manager (that it didn't use so I forgot it was there). So when I run a scene in the editor, I run the Dialogue manager I've been using and working on. But w...
- Sat Jul 27, 2024 11:53 am
- Forum: Dialogue System for Unity
- Topic: Wrong prefab on build
- Replies: 2
- Views: 390
Wrong prefab on build
Hi. Im having this weird behavior and I can’t seem to find the cause. Im running adventure creator and dialogue system together. When I play in the editor, everything works fine, but when I build, the following thing happens: The text in the dialogue options don’t display the dialogue text but the p...
- Fri Dec 22, 2023 3:07 pm
- Forum: Dialogue System for Unity
- Topic: custom sequencer command access to scene elements
- Replies: 1
- Views: 469
custom sequencer command access to scene elements
Hi I'm trying to do a custom sequencer command. The Youtube video tutorial explains the basics and it seems very straightforward, and I managed to get the thing mostly working. But I can't figure out how to connect to scene elements. I mean, Let's say I have an object of type door which inside has a...
- Thu Dec 21, 2023 3:17 pm
- Forum: Dialogue System for Unity
- Topic: Code in "sequence" running after OnConversationEnd()
- Replies: 2
- Views: 467
Re: Code in "sequence" running after OnConversationEnd()
Thanks I misspoke (miswrote?). I'm not using AnimatorPlay but AnimatorTrigger. Yet I found the problem, for anyone searching the forums. My transitions had the hasExitTIme checkbox checked, even though the transition exit time was set to 0, it wasn't happening instantly. removing that made the trigg...
- Thu Dec 21, 2023 9:48 am
- Forum: Dialogue System for Unity
- Topic: Code in "sequence" running after OnConversationEnd()
- Replies: 2
- Views: 467
Code in "sequence" running after OnConversationEnd()
Hi. In some of my dialogue nodes, I have sequences that call AnimatorPlay. But I'm also using the DIalogue System Events on the Dialogue Manager, and the OnConversationEnd() invokes an event. The thing is that when I have an AnimatorPlay on the last node of a conversation, I found that the OnConvers...
- Tue Dec 19, 2023 11:31 am
- Forum: Dialogue System for Unity
- Topic: Switch database
- Replies: 5
- Views: 13596
Re: Switch database
Thanks. I understand that one db is better, but the reason I’m using two is that I have conversations that trigger unity events. But I’m also using Articy:draft. And when I import, the unity events are gone. (As I understand it, the importer overwrites the db?). So, what I do is that I have a db wit...
- Wed Dec 13, 2023 4:42 pm
- Forum: Dialogue System for Unity
- Topic: Vertical layout group for subtitles.
- Replies: 1
- Views: 5145
Vertical layout group for subtitles.
Hi, I've been trying to add some MMFeedbacks to my dialogue system. I want the new text that appears in a long conversation to bounce and shine. The situation is with the "Subtitle Text (TMP)" panel. So far, I've managed to make the text bounce, but since the conversation history in the &q...
- Sun Dec 10, 2023 5:12 pm
- Forum: Dialogue System for Unity
- Topic: Switch database
- Replies: 5
- Views: 13596
Re: Switch database
If I understand correctly, I don't need to change the database, as I could trigger any conversation (from either database) with just the name?
- Sun Dec 10, 2023 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Switch database
- Replies: 5
- Views: 13596
Switch database
Hi
I'm trying to get two different databases to work in the same game.
I understand I must add the Extra Databases component to the object with the Dialogue system controller. But how do I switch, during game, the database that the controller controls?
I'm trying to get two different databases to work in the same game.
I understand I must add the Extra Databases component to the object with the Dialogue system controller. But how do I switch, during game, the database that the controller controls?
- Wed Sep 13, 2023 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Restart Game (With Adventure Creator) remembers past choices
- Replies: 20
- Views: 2870
Re: Restart Game (With Adventure Creator) remembers past choices
I wasn't but now I am. But there is no change in the behavour.