Search found 44 matches
- Tue Apr 18, 2023 7:54 am
- Forum: Dialogue System for Unity
- Topic: Occasionally the dialog seems to get stuck when continuing too fast
- Replies: 2
- Views: 230
Re: Occasionally the dialog seems to get stuck when continuing too fast
Managed to fix this by manually setting a delay when interacting, now everything works as expected
- Tue Apr 18, 2023 4:44 am
- Forum: Dialogue System for Unity
- Topic: Occasionally the dialog seems to get stuck when continuing too fast
- Replies: 2
- Views: 230
Occasionally the dialog seems to get stuck when continuing too fast
Hi Again Tony, we are having a big issue, our game has been released and some players noticed that very occasionally if you spam dialogues very very fast by clicking (like very fast) the dialog finishes normally but then every other dialog after that gets blocked for around 30 seconds or so, it acts...
- Sun Apr 02, 2023 7:53 am
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro tag to update
- Replies: 2
- Views: 765
Re: TextMesh Pro tag to update
I tried many things around that, the problem is 100% with the unicode at runtime, textmesh pro seems to struggle with unicodes if they are added once the game starts, still looking into it, definitely not an issue with the alerts, thanks!
- Sat Apr 01, 2023 9:46 pm
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro tag to update
- Replies: 2
- Views: 765
TextMesh Pro tag to update
Hi Tony! I think this is not an issue with your plugin at all, but I'm quite desperate after 10 hours stuck with this issue and knowing how much you work with texts I was wondering if you would know (please feel free to just say no if it is not the case, you always help a lot!). I'm trying to apply ...
- Mon Mar 27, 2023 8:48 am
- Forum: Dialogue System for Unity
- Topic: Current Panel of the Current Dialog
- Replies: 1
- Views: 175
Current Panel of the Current Dialog
is there a default way to get the current panel of the current dialog? I can only see "SetPanel" available, I need a condition around is conversation active on a specific panel
- Mon Mar 13, 2023 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Changing panels from dialogue entry
- Replies: 8
- Views: 537
Re: Changing panels from dialogue entry
I have no gameobjects with Actors, the panel is being set in code only and the player portrait changes to the assigned panel correctly if it is one of those PC panels, but after double checking both panels they look exactly the same, same settings everywhere as far as I can tell, but it is fine, I w...
- Mon Mar 13, 2023 4:08 am
- Forum: Dialogue System for Unity
- Topic: Changing panels from dialogue entry
- Replies: 8
- Views: 537
Re: Changing panels from dialogue entry
yes sorry, that was just one of my last attempts trying to see what is wrong, originally I had DialogueManager.PlaySequence($"SetPanel({actor.Name},0)" + "@{{end}};"); Edit: I saw the issue, I believe it is because I have only 1 PC panel but 4 NPC panels, if I multiply these PC p...
- Sun Mar 12, 2023 6:40 pm
- Forum: Dialogue System for Unity
- Topic: Changing panels from dialogue entry
- Replies: 8
- Views: 537
Re: Changing panels from dialogue entry
Sorry for asking so much Tony, it has been a full dialogue weekend. I got stuck for a some hours with this: I'm using a simple set panel code to change my actors panels, this worked perfectly until an actor player started using, that actor's text goes very fast an the next box stays empty: // Actor ...
- Sun Mar 12, 2023 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Name changing to "Player" and portrait fading out?
- Replies: 3
- Views: 288
Re: Name changing to "Player" and portrait fading out?
it was exactly that for the name, thanks! the portrait still fades out, even when the actor didn't change, it is probably because Panel X looses focus towards the response menu panel, do we have something in place for that? (besides obviously getting rid of the fade out effect all together). https:/...
- Sun Mar 12, 2023 12:48 pm
- Forum: Dialogue System for Unity
- Topic: Name changing to "Player" and portrait fading out?
- Replies: 3
- Views: 288
Name changing to "Player" and portrait fading out?
I'm sure this will be just a tick box that is right in front of me, so I apologise in advance! But my Player Actor does everything normally until a multiple choice comes, at that point the actor name changes to "Player" and the portrait fades out (instead of keep on using the actor's name ...