Tony Li wrote: ↑Tue Aug 09, 2022 6:40 pmNo, but I can try to add public methods in version 2.2.31.
Hi Tony,
I was following this post and I like to know if this feature was implemented.
Because, I updated the plugin to 2.2.32 and I couldn't find this public methods.
Thanks Tony, This solution solved the problem. \o/ I don't know why but using SetActive(Continue Button, true) in the subsequent node, the second time that I interact with the npc the button does not deactivate, but removing this call it already reactivates and works for all times. But it's working ...
Sorry Tony, I don't know if I can't explain it properly. I'm not having a problem with getting click the button. What I'm not getting is to disable the button during the dialog and reactivate it after my window is closed. I use in Sequence of Dialogue Entry: SetContinueMode(false); WaitForMessage(Es...
Is the Continue Button assigned to the Continue Button fields of all three subtitle panels? Yep, in this field of all three subtitle panels: Continue button assign.png As a test, does it work if you use: SetContinueMode(false)@0.1 This will test if it's a timing issue. It didn't work, the problem m...
If that's OK with you, then what if you set the Response Menu Panel inactive at design time and set its Start State to Closed? This works too, thanks Tony!!! \o/ -------------------------------------------------------------------------------- One more thing, I don't know if I would need to create a...
Hi Tony, Thanks for the reply, I tried these solutions, but didn't work :( Looking for something that I could have changed from the Scroll Template example and debugging, I realized that if the Response Menu Panel object is not placed in the Panel variable of the Standard UI Menu Panel component, it...
Hi, First of all I'm really enjoying the plugin :D I'm using the Subsurface Template for my game with a change in which the Response Menu is separate from the scroll window I don't know why, but when it comes to choosing an answer, the screen does not seem to be focused. The answers are created but ...