Search found 11 matches

by Kosmic
Mon May 22, 2023 12:29 pm
Forum: Quest Machine
Topic: Quest Machine Articy Draft Import Errors
Replies: 3
Views: 819

Re: Quest Machine Articy Draft Import Errors

Perfect, thanks Tony!
by Kosmic
Sun May 21, 2023 2:15 pm
Forum: Quest Machine
Topic: Quest Machine Articy Draft Import Errors
Replies: 3
Views: 819

Quest Machine Articy Draft Import Errors

Hi, I am getting some errors when trying to use Articy Draft 3 with Quest Machine and I'm not sure if I'm missing something simple. I have completed these steps from the Articy_Support Doc using the Quest Machine Test Data project How To Set Up articy:draft Integration To enable articy:draft / Quest...
by Kosmic
Tue May 11, 2021 6:56 am
Forum: Dialogue System for Unity
Topic: Hide NPC Name When Response Menu Shows
Replies: 3
Views: 374

Re: Hide NPC Name When Response Menu Shows

Worked perfectly, thank you!
by Kosmic
Mon May 10, 2021 1:42 pm
Forum: Dialogue System for Unity
Topic: Hide NPC Name When Response Menu Shows
Replies: 3
Views: 374

Hide NPC Name When Response Menu Shows

Hi, Sorry if this has been covered before, I have searched the forum and been through the Dialogue Manager and UI options but I can't seem to find the right options. When the response menu comes up I would like to hide the NPC name so that I can have all the names in the same place without the text ...
by Kosmic
Wed Mar 17, 2021 11:36 am
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hi, So I think I've got it to work now. I just changed the check for the message to be separate from the counter and for each node when they become true it makes the RunTimer node inactive to stop the timer counting up. I've tested it quite a bit and it seems to work so fingers crossed! Thank you fo...
by Kosmic
Wed Mar 17, 2021 10:46 am
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hi,

Thanks that does help. It still doesn't work fully but I'll have a play around with it a bit more and see what I can do.
by Kosmic
Wed Mar 17, 2021 6:06 am
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hi, Yes, they are all activating. Ok great I will give the Debug Logs a try. Thanks for all your help Edit - I think the issue might be that when the timer hits the minimum number for a node it sets it to true and then it always stays true so even when the number goes into the next bracket when the ...
by Kosmic
Tue Mar 16, 2021 3:54 pm
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hi, That's great, thank you very much. The Timer seems to be counting up properly and the fail state is activated if you don't complete it in time but it seems to always activate the first condition when I send the message even when it takes over 10 seconds or more. Do you have any idea what I could...
by Kosmic
Tue Mar 16, 2021 10:43 am
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hey, I'm sorry to be a pain but I don't think I'm doing the right things with the script. I've added a variable at the top for maxTime and then changed the Tick method to countup and stop when it hits maxtime but I'm not really sure what I'm doing. Is this the right kind of thing? I have a counter i...
by Kosmic
Tue Mar 16, 2021 7:55 am
Forum: Quest Machine
Topic: Counting up for quest time
Replies: 13
Views: 2206

Re: Counting up for quest time

Hi,

Thanks for the quick reply. Which script would it be that I would need to make a copy of and change? Is it TimerQuestCondition, QuestTimerManager or something else?

Sorry for the silly question!