So, this is not happening with an unmodified Quest HUD prefab. I was looking for differences.
My edited prefab has a custom tag on it (I use it the tag to fade out the Quest HUD during dialog)
I moved the tag and the canvas group for fading out to the Content Panel child instead and it works.
Search found 35 matches
- Sat Oct 14, 2023 1:50 pm
- Forum: Quest Machine
- Topic: Quest Won't Stop Showing In the HUD
- Replies: 3
- Views: 4643
- Sat Oct 14, 2023 2:37 am
- Forum: Quest Machine
- Topic: Quest Won't Stop Showing In the HUD
- Replies: 3
- Views: 4643
Quest Won't Stop Showing In the HUD
I have "untrack completed quests" checked in my config and I confirm the quest is being marked completed. I also set so only active quest should show in HUD But when I complete the quest, it doesn't disappear from the HUD. Odd thing is - when I have another quest in the log, the first one ...
- Wed Oct 11, 2023 1:50 am
- Forum: Quest Machine
- Topic: Change Quest State Based On Player Inventory
- Replies: 1
- Views: 5537
Change Quest State Based On Player Inventory
Hi, I'm implementing a fetch quest in my game. However, I only want to have the player be able to complete the quest if they have the item currently in their inventory. So, if they drop the item or lose it, I want the quest to go back to the previous step. I did a search and the closest thing I coul...
- Fri Jun 09, 2023 8:07 am
- Forum: Quest Machine
- Topic: Can't Find Where Message Is Consumed
- Replies: 3
- Views: 650
Re: Can't Find Where Message Is Consumed
Hello,
Ahhh thank you! I put the listener on a debug game object while I was testing things. I wouldn't have thought to look there.
Ahhh thank you! I put the listener on a debug game object while I was testing things. I wouldn't have thought to look there.
- Fri Jun 09, 2023 4:03 am
- Forum: Quest Machine
- Topic: Can't Find Where Message Is Consumed
- Replies: 3
- Views: 650
Can't Find Where Message Is Consumed
So, I have a quest where I'm sending a particular message on quest completion. However, it's been a while since I opened this project, so I do not remember where I'm listening for this message. I've been searching around my scene but I don't know where the event listener is or if I'm even using an e...
- Sun Aug 28, 2022 4:32 am
- Forum: Dialogue System for Unity
- Topic: Send Dialog via Script
- Replies: 1
- Views: 243
Send Dialog via Script
Say I have a dialogue open, is there a way I can interrupt what's currently displayed and display some other text instead via script? I don't want it to instantly appear.
- Mon Dec 06, 2021 8:12 pm
- Forum: Quest Machine
- Topic: Can't accept quest within dialog
- Replies: 4
- Views: 841
Re: Can't accept quest within dialog
It's in the quest database and the questgiver's list
- Mon Dec 06, 2021 5:41 pm
- Forum: Quest Machine
- Topic: Can't accept quest within dialog
- Replies: 4
- Views: 841
Re: Can't accept quest within dialog
Thanks, can you tell me why it's not being added to the player's quest journal though?
- Mon Dec 06, 2021 4:40 pm
- Forum: Dialogue System for Unity
- Topic: How to force display whole message
- Replies: 3
- Views: 424
Re: How to force display whole message
It's not being added to the player's quest journal.
- Mon Dec 06, 2021 3:48 pm
- Forum: Dialogue System for Unity
- Topic: How to force display whole message
- Replies: 3
- Views: 424
Re: How to force display whole message
Actually clicking completes the dialog if it's not completed before moving onto the next option. This is what i want. However, with the very first dialog message, if i click too fast before the message has begun, it will skip to the next message instead of displaying the full message or it will just...