Search found 20 matches

by Grayson
Thu Apr 04, 2024 10:57 am
Forum: Dialogue System for Unity
Topic: Change Player portrait picture
Replies: 1
Views: 120

Change Player portrait picture

Hi Tony,

Is there a way to change the player portrait sprite dynamically? For example, when the player is a human I want a human portrait to display in the dialogue boxes, but when they are an Orc I want an orc portrait to be displayed, Any help is appreciated.

Thanks,

Grayson
by Grayson
Fri Jan 05, 2024 10:03 am
Forum: Dialogue System for Unity
Topic: Dialogue system with Atavism?
Replies: 1
Views: 18745

Dialogue system with Atavism?

Tony, Has anyone ever used Dialogue system with Atavism? I’ve used Dialogue system for RPGBuilder and love the flexibility. I’ve moved to Atavism and looking for a good storytelling method and DS is excellent. Any info on using DS with Atavism…hints….things to watch out for? Not looking to integrate...
by Grayson
Wed Nov 15, 2023 1:46 pm
Forum: Dialogue System for Unity
Topic: Clear Database
Replies: 1
Views: 324

Clear Database

I have a different Dialogue Database for each scene in my game. Is there an easy way to clear all the content from the database (e.g. actors, conversations)? I want to retain the dialogue settings between scenes (Display settings), but have different actors and conversations.

Thanks.
by Grayson
Mon May 10, 2021 4:12 pm
Forum: Dialogue System for Unity
Topic: Can Conditions have an OR check?
Replies: 1
Views: 179

Can Conditions have an OR check?

Can't seem to find it in the documentation if conditions statements can have an OR condition. For example: ((CheckQuestState("quest1","Done") == true) OR (CheckQuestState("quest1","Ongoing")==true)) I know AND works, but need an OR check in some cases. Thanks!
by Grayson
Tue Feb 23, 2021 12:42 am
Forum: Dialogue System for Unity
Topic: Use moues click to start conversation??
Replies: 2
Views: 317

Re: Use moues click to start conversation??

Nevermind....my game framework has intercepting the right mouse click. Had to disable that and have Dialogue System drive the interaction.
by Grayson
Tue Feb 23, 2021 12:04 am
Forum: Dialogue System for Unity
Topic: Use moues click to start conversation??
Replies: 2
Views: 317

Use moues click to start conversation??

Hi - I'm trying to figure out how to start an NPC conversation by clicking on him/her instead of hitting the space bar. On the Usable component I added an On Select event, used the NPC as the object and trigger the DialogueSystemTrigger.OnUse() method. But....this activates the dialogue as soon as t...
by Grayson
Mon Feb 22, 2021 11:58 pm
Forum: Dialogue System for Unity
Topic: Dialogue Entry - False Condition (need help)
Replies: 3
Views: 637

Re: Dialogue Entry - False Condition (need help)

Thanks....I think I was doing it all wrong. Tried a quick example based on your guidance and it worked. I will now go back and fix my other conversation HUBs! This way makes much more sense :D
by Grayson
Mon Feb 22, 2021 7:29 pm
Forum: Dialogue System for Unity
Topic: Dialogue Entry - False Condition (need help)
Replies: 3
Views: 637

Dialogue Entry - False Condition (need help)

I'm trying to following Tony's advice on using the Hub method when an NPC has multiple conversation threads and using the condition of quest status to determine with node to trigger. However, every time I add a node the conditions don't seem to trigger correctly. I know my code is returning the corr...
by Grayson
Sun Feb 21, 2021 10:15 am
Forum: Dialogue System for Unity
Topic: Multiple conversations with NPC - correct method
Replies: 8
Views: 878

Re: Multiple conversations with NPC - correct method

OK.....tried to only check the group text on the non-START node for the issue. That seemed to work. Will experiment a bit more and see if that fixes it all around. Thanks again for the help!
by Grayson
Sun Feb 21, 2021 10:10 am
Forum: Dialogue System for Unity
Topic: Multiple conversations with NPC - correct method
Replies: 8
Views: 878

Re: Multiple conversations with NPC - correct method

Nope. When I did that the blank dialogue box just stays there and doesn't let the next dialogue text come through. Any other information you need to help?