Tony,
Has anyone ever used Dialogue system with Atavism? I’ve used Dialogue system for RPGBuilder and love the flexibility. I’ve moved to Atavism and looking for a good storytelling method and DS is excellent. Any info on using DS with Atavism…hints….things to watch out for? Not looking to integrate with Quest or items yet, just NPC dialogue with the players.
Thanks!
Grayson
Dialogue system with Atavism?
Re: Dialogue system with Atavism?
Hi,
Yes, I think some people have used DS with Atavism. Use it on the client side. You can use custom Lua functions (i.e., C# methods) and sequencer commands to talk to the server behind the scenes in conversations. That's what the uMMORPG integration does.
Yes, I think some people have used DS with Atavism. Use it on the client side. You can use custom Lua functions (i.e., C# methods) and sequencer commands to talk to the server behind the scenes in conversations. That's what the uMMORPG integration does.