Search found 10 matches
- Tue Jul 26, 2022 7:13 pm
- Forum: Dialogue System for Unity
- Topic: Load Ocasionally Fails When Restarting Unity
- Replies: 6
- Views: 434
Re: Load Ocasionally Fails When Restarting Unity
Seems to be all good. Thanks again!
- Tue Jul 26, 2022 8:35 am
- Forum: Dialogue System for Unity
- Topic: Load Ocasionally Fails When Restarting Unity
- Replies: 6
- Views: 434
Re: Load Ocasionally Fails When Restarting Unity
Ahh, that’s probably the culprit then. I’ll give it a shot and update you. Thanks Tony!
- Tue Jul 26, 2022 8:22 am
- Forum: Dialogue System for Unity
- Topic: Load Ocasionally Fails When Restarting Unity
- Replies: 6
- Views: 434
Re: Load Ocasionally Fails When Restarting Unity
Right, I forgot to mention in my post that I’m using the EasySave3 integration, so the EasySave Serializer should be the one being used, and that asset can serialize Scriptable Objects.
- Tue Jul 26, 2022 8:00 am
- Forum: Dialogue System for Unity
- Topic: Load Ocasionally Fails When Restarting Unity
- Replies: 6
- Views: 434
Load Ocasionally Fails When Restarting Unity
Hello Toni, I've run into a very frustrating bug; I'm not quite sure what the cause of it is. Here is how I reproduce the bug, I save the game while testing it. As long as I don't restart Unity, loading the game works fine. (To be honest, I'm not 100% sure this is true, but it hasn't happened yet. )...
- Wed Mar 09, 2022 1:40 pm
- Forum: Dialogue System for Unity
- Topic: Save and Loading with Ink Mid-Dialogue
- Replies: 7
- Views: 671
Re: Save and Loading with Ink Mid-Dialogue
This looks like it'll work for me. Thanks a lot, Toni!
Best,
Malek
Best,
Malek
- Wed Mar 09, 2022 4:48 am
- Forum: Dialogue System for Unity
- Topic: Save and Loading with Ink Mid-Dialogue
- Replies: 7
- Views: 671
Re: Save and Loading with Ink Mid-Dialogue
If I untick "Save Current Scene", how would you recommend I approach saving/loading the correct scene and integrating that with SaveSystem? I was considering keeping it ticked but changing the "LoadSceneCoroutine" and LoadScene functions in general to additively load the required...
- Tue Mar 08, 2022 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Save and Loading with Ink Mid-Dialogue
- Replies: 7
- Views: 671
Re: Save and Loading with Ink Mid-Dialogue
I took another look and re-enabled the "Save Current Scene" boolean on the Save System Component. It turns out it was always saving the "Persistents" scene because while I'm additively loading scenes, the "Persistents" was always the "active" scene. I fixed th...
- Tue Mar 08, 2022 11:26 am
- Forum: Dialogue System for Unity
- Topic: Save and Loading with Ink Mid-Dialogue
- Replies: 7
- Views: 671
Save and Loading with Ink Mid-Dialogue
Hello Toni, I'm trying to setup a save-load system for my project, and would appreciate some help! Relevant Project Details: I'm using Ink with the DS Ink Integration scripts. I have a "persistent" scene that contains some universal game logic scripts. This scene is only loaded once, and i...
- Tue Nov 24, 2020 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Play multiple text lines in parallel?
- Replies: 3
- Views: 418
Re: Play multiple text lines in parallel?
Do you want all of the text to accumulate in a single text box (i.e., same subtitle panel)? Or are different lines in different subtitle panels, such as if they're spoken by different characters? Definitely the latter. One option is to write your own implementation of the IDialogueUI C# interface. ...
- Tue Nov 24, 2020 5:50 am
- Forum: Dialogue System for Unity
- Topic: Play multiple text lines in parallel?
- Replies: 3
- Views: 418
Play multiple text lines in parallel?
Hello, I'm hoping I can get some ideas on how to solve this, I've kinda hit a wall here. For reference, I'm using Ink to handle the text. So my old dialogue system handled in-line commands (I've already recreated this in DS). One of these commands is what I called the async command. Basically, once ...