Search found 10 matches

by jspro
Tue Jul 26, 2022 7:13 pm
Forum: Dialogue System for Unity
Topic: Load Ocasionally Fails When Restarting Unity
Replies: 6
Views: 434

Re: Load Ocasionally Fails When Restarting Unity

Seems to be all good. Thanks again!
by jspro
Tue Jul 26, 2022 8:35 am
Forum: Dialogue System for Unity
Topic: Load Ocasionally Fails When Restarting Unity
Replies: 6
Views: 434

Re: Load Ocasionally Fails When Restarting Unity

Ahh, that’s probably the culprit then. I’ll give it a shot and update you. Thanks Tony!
by jspro
Tue Jul 26, 2022 8:22 am
Forum: Dialogue System for Unity
Topic: Load Ocasionally Fails When Restarting Unity
Replies: 6
Views: 434

Re: Load Ocasionally Fails When Restarting Unity

Right, I forgot to mention in my post that I’m using the EasySave3 integration, so the EasySave Serializer should be the one being used, and that asset can serialize Scriptable Objects.
by jspro
Tue Jul 26, 2022 8:00 am
Forum: Dialogue System for Unity
Topic: Load Ocasionally Fails When Restarting Unity
Replies: 6
Views: 434

Load Ocasionally Fails When Restarting Unity

Hello Toni, I've run into a very frustrating bug; I'm not quite sure what the cause of it is. Here is how I reproduce the bug, I save the game while testing it. As long as I don't restart Unity, loading the game works fine. (To be honest, I'm not 100% sure this is true, but it hasn't happened yet. )...
by jspro
Wed Mar 09, 2022 1:40 pm
Forum: Dialogue System for Unity
Topic: Save and Loading with Ink Mid-Dialogue
Replies: 7
Views: 671

Re: Save and Loading with Ink Mid-Dialogue

This looks like it'll work for me. Thanks a lot, Toni!

Best,
Malek
by jspro
Wed Mar 09, 2022 4:48 am
Forum: Dialogue System for Unity
Topic: Save and Loading with Ink Mid-Dialogue
Replies: 7
Views: 671

Re: Save and Loading with Ink Mid-Dialogue

If I untick "Save Current Scene", how would you recommend I approach saving/loading the correct scene and integrating that with SaveSystem? I was considering keeping it ticked but changing the "LoadSceneCoroutine" and LoadScene functions in general to additively load the required...
by jspro
Tue Mar 08, 2022 4:52 pm
Forum: Dialogue System for Unity
Topic: Save and Loading with Ink Mid-Dialogue
Replies: 7
Views: 671

Re: Save and Loading with Ink Mid-Dialogue

I took another look and re-enabled the "Save Current Scene" boolean on the Save System Component. It turns out it was always saving the "Persistents" scene because while I'm additively loading scenes, the "Persistents" was always the "active" scene. I fixed th...
by jspro
Tue Mar 08, 2022 11:26 am
Forum: Dialogue System for Unity
Topic: Save and Loading with Ink Mid-Dialogue
Replies: 7
Views: 671

Save and Loading with Ink Mid-Dialogue

Hello Toni, I'm trying to setup a save-load system for my project, and would appreciate some help! Relevant Project Details: I'm using Ink with the DS Ink Integration scripts. I have a "persistent" scene that contains some universal game logic scripts. This scene is only loaded once, and i...
by jspro
Tue Nov 24, 2020 5:28 pm
Forum: Dialogue System for Unity
Topic: Play multiple text lines in parallel?
Replies: 3
Views: 418

Re: Play multiple text lines in parallel?

Do you want all of the text to accumulate in a single text box (i.e., same subtitle panel)? Or are different lines in different subtitle panels, such as if they're spoken by different characters? Definitely the latter. One option is to write your own implementation of the IDialogueUI C# interface. ...
by jspro
Tue Nov 24, 2020 5:50 am
Forum: Dialogue System for Unity
Topic: Play multiple text lines in parallel?
Replies: 3
Views: 418

Play multiple text lines in parallel?

Hello, I'm hoping I can get some ideas on how to solve this, I've kinda hit a wall here. For reference, I'm using Ink to handle the text. So my old dialogue system handled in-line commands (I've already recreated this in DS). One of these commands is what I called the async command. Basically, once ...