Righto, it appears I have a pre-existing asset that also has the GlobalVariables class, so there's ambiguity on the calls that DS makes when integrating with AC.
If I update the DS references to include the AC namespace (ie AC.GlobalVariables), that will break any future DS updating won't it?
Olly
Search found 39 matches
- Tue Oct 22, 2024 3:50 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator integration issue
- Replies: 4
- Views: 106
- Tue Oct 22, 2024 3:23 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator integration issue
- Replies: 4
- Views: 106
Re: Adventure Creator integration issue
When I try the support package again from the Plugins/Pixel Crushers/xxxx/Third Party Support folders (I have both DS and QM)it says that there is nothing new to import. If I remove the Adventure Creator folder and try to reinstall the third party support package again, everything installs, but I ge...
- Mon Oct 21, 2024 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator integration issue
- Replies: 4
- Views: 106
Adventure Creator integration issue
Hi Tony I'm trying to migrate an older project to Adventure Creator and I get this error; Assets\Pixel Crushers\Dialogue System\Third Party Support\Adventure Creator Support\Scripts\AdventureCreatorBridge.cs(621,29): error CS0117: 'GlobalVariables' does not contain a definition for 'SetStringValue' ...
- Mon Sep 23, 2024 4:18 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue not appearing and Refresh UIs
- Replies: 5
- Views: 98
Re: Dialogue not appearing and Refresh UIs
Ok, with it set to Info, and walking in to the trigger, I get this. trigger2.png 2024-09-23 21_19_52-TinyRPG - Inside_Home - Windows, Mac, Linux - Unity 2022.3.4f1_ _DX11_.png 2024-09-23 21_21_42-TinyRPG - Inside_Home - Windows, Mac, Linux - Unity 2022.3.4f1_ _DX11_.png 2024-09-23 21_22_38-TinyRPG -...
- Mon Sep 23, 2024 3:44 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue not appearing and Refresh UIs
- Replies: 5
- Views: 98
Re: Dialogue not appearing and Refresh UIs
Hi Tony
Nothing else shown. If I clear the console after start (there are a few errors from TopDown in there) and walk up to the trigger, I get that one sole error.
The trigger inspector looks like this. Olly
Nothing else shown. If I clear the console after start (there are a few errors from TopDown in there) and walk up to the trigger, I get that one sole error.
The trigger inspector looks like this. Olly
- Mon Sep 23, 2024 10:42 am
- Forum: Dialogue System for Unity
- Topic: Dialogue not appearing and Refresh UIs
- Replies: 5
- Views: 98
Dialogue not appearing and Refresh UIs
Hi Tony I've just picked up an old project and I've found that dialogues aren't showing when the Dialogue System Trigger is set to On Enter Trigger. It does show as On Startup though. When my player enters the 2D trigger I get this in the console. MessageSystem.SendMessage(sender=Dialogue Manager (P...
- Thu Nov 12, 2020 8:59 am
- Forum: Quest Machine
- Topic: Help with quest going instantly to successful
- Replies: 3
- Views: 656
Re: Help with quest going instantly to successful
Hi Tony Damn it! I was so sure that I'd checked everything. Sorry about that. You were right, they were passthrough nodes. I've changed them to condition nodes without any condition assigned and it works as I expected. It might be good if the different nodes were differentiated somehow. Perhaps by c...
- Wed Nov 11, 2020 3:39 pm
- Forum: Quest Machine
- Topic: Help with quest going instantly to successful
- Replies: 3
- Views: 656
Help with quest going instantly to successful
Hi I have a quest which is assigned to the player, but which goes instantly to successful, skipping all the node states. This is the quest 2020-11-11 20_33_35-OllyDesktop.png The quest is assigned via LUA in a DS dialogue. 2020-11-11 20_33_56-OllyDesktop.png The quest instance assigned to the player...
- Mon Nov 09, 2020 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Special effects in conversations
- Replies: 2
- Views: 222
Re: Special effects in conversations
Thanks tony
As this uses textmesh pro, does that mean I mean I need the full license of DS or, as it's a third party integration that's using the textmesh pro, does that mean I can stay with the demo a while longer?
As this uses textmesh pro, does that mean I mean I need the full license of DS or, as it's a third party integration that's using the textmesh pro, does that mean I can stay with the demo a while longer?
- Mon Nov 09, 2020 4:08 pm
- Forum: Dialogue System for Unity
- Topic: Special effects in conversations
- Replies: 2
- Views: 222
Special effects in conversations
Hi
Is there a way to have special effects applied to text in conversations?
I'm thinking of cheesey 80's stuff like bouncing text, or changing font size, flashing etc.
Olly
Is there a way to have special effects applied to text in conversations?
I'm thinking of cheesey 80's stuff like bouncing text, or changing font size, flashing etc.
Olly