Search found 39 matches

by Ollymuk
Tue Oct 22, 2024 3:50 am
Forum: Dialogue System for Unity
Topic: Adventure Creator integration issue
Replies: 4
Views: 106

Re: Adventure Creator integration issue

Righto, it appears I have a pre-existing asset that also has the GlobalVariables class, so there's ambiguity on the calls that DS makes when integrating with AC.

If I update the DS references to include the AC namespace (ie AC.GlobalVariables), that will break any future DS updating won't it?

Olly
by Ollymuk
Tue Oct 22, 2024 3:23 am
Forum: Dialogue System for Unity
Topic: Adventure Creator integration issue
Replies: 4
Views: 106

Re: Adventure Creator integration issue

When I try the support package again from the Plugins/Pixel Crushers/xxxx/Third Party Support folders (I have both DS and QM)it says that there is nothing new to import. If I remove the Adventure Creator folder and try to reinstall the third party support package again, everything installs, but I ge...
by Ollymuk
Mon Oct 21, 2024 2:33 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator integration issue
Replies: 4
Views: 106

Adventure Creator integration issue

Hi Tony I'm trying to migrate an older project to Adventure Creator and I get this error; Assets\Pixel Crushers\Dialogue System\Third Party Support\Adventure Creator Support\Scripts\AdventureCreatorBridge.cs(621,29): error CS0117: 'GlobalVariables' does not contain a definition for 'SetStringValue' ...
by Ollymuk
Mon Sep 23, 2024 4:18 pm
Forum: Dialogue System for Unity
Topic: Dialogue not appearing and Refresh UIs
Replies: 5
Views: 98

Re: Dialogue not appearing and Refresh UIs

Ok, with it set to Info, and walking in to the trigger, I get this. trigger2.png 2024-09-23 21_19_52-TinyRPG - Inside_Home - Windows, Mac, Linux - Unity 2022.3.4f1_ _DX11_.png 2024-09-23 21_21_42-TinyRPG - Inside_Home - Windows, Mac, Linux - Unity 2022.3.4f1_ _DX11_.png 2024-09-23 21_22_38-TinyRPG -...
by Ollymuk
Mon Sep 23, 2024 3:44 pm
Forum: Dialogue System for Unity
Topic: Dialogue not appearing and Refresh UIs
Replies: 5
Views: 98

Re: Dialogue not appearing and Refresh UIs

Hi Tony

Nothing else shown. If I clear the console after start (there are a few errors from TopDown in there) and walk up to the trigger, I get that one sole error.

The trigger inspector looks like this.
Trigger.png
Trigger.png (59.8 KiB) Viewed 91 times
Olly
by Ollymuk
Mon Sep 23, 2024 10:42 am
Forum: Dialogue System for Unity
Topic: Dialogue not appearing and Refresh UIs
Replies: 5
Views: 98

Dialogue not appearing and Refresh UIs

Hi Tony I've just picked up an old project and I've found that dialogues aren't showing when the Dialogue System Trigger is set to On Enter Trigger. It does show as On Startup though. When my player enters the 2D trigger I get this in the console. MessageSystem.SendMessage(sender=Dialogue Manager (P...
by Ollymuk
Thu Nov 12, 2020 8:59 am
Forum: Quest Machine
Topic: Help with quest going instantly to successful
Replies: 3
Views: 656

Re: Help with quest going instantly to successful

Hi Tony Damn it! I was so sure that I'd checked everything. Sorry about that. You were right, they were passthrough nodes. I've changed them to condition nodes without any condition assigned and it works as I expected. It might be good if the different nodes were differentiated somehow. Perhaps by c...
by Ollymuk
Wed Nov 11, 2020 3:39 pm
Forum: Quest Machine
Topic: Help with quest going instantly to successful
Replies: 3
Views: 656

Help with quest going instantly to successful

Hi I have a quest which is assigned to the player, but which goes instantly to successful, skipping all the node states. This is the quest 2020-11-11 20_33_35-OllyDesktop.png The quest is assigned via LUA in a DS dialogue. 2020-11-11 20_33_56-OllyDesktop.png The quest instance assigned to the player...
by Ollymuk
Mon Nov 09, 2020 5:16 pm
Forum: Dialogue System for Unity
Topic: Special effects in conversations
Replies: 2
Views: 222

Re: Special effects in conversations

Thanks tony

As this uses textmesh pro, does that mean I mean I need the full license of DS or, as it's a third party integration that's using the textmesh pro, does that mean I can stay with the demo a while longer?
by Ollymuk
Mon Nov 09, 2020 4:08 pm
Forum: Dialogue System for Unity
Topic: Special effects in conversations
Replies: 2
Views: 222

Special effects in conversations

Hi

Is there a way to have special effects applied to text in conversations?

I'm thinking of cheesey 80's stuff like bouncing text, or changing font size, flashing etc.

Olly