Thank you Tony
I'll try to find a solution, and if I can't, I'll send you something. Thanks a lot for your help
Search found 14 matches
- Mon Jan 04, 2021 4:34 pm
- Forum: Dialogue System for Unity
- Topic: Use Playmaker to select a Dialogue Node
- Replies: 8
- Views: 310
- Mon Jan 04, 2021 3:48 pm
- Forum: Dialogue System for Unity
- Topic: Use Playmaker to select a Dialogue Node
- Replies: 8
- Views: 310
Re: Use Playmaker to select a Dialogue Node
Hey, just to let you know: I've tested your solution, it works almost perfectly in my case (at least i can find now a workaround thanks to it) but if you want to make it more efficient/handy in the next update: The solution allows the user to "see" the entry but not to jump: indeed, the no...
- Mon Jan 04, 2021 6:30 am
- Forum: Dialogue System for Unity
- Topic: Use Playmaker to select a Dialogue Node
- Replies: 8
- Views: 310
Re: Use Playmaker to select a Dialogue Node
Oh thank you so much for this solution.
I wasn't expected it but that is so cool. I'm very thankful for it.
Thanks a lot!
I wasn't expected it but that is so cool. I'm very thankful for it.
Thanks a lot!
- Sun Jan 03, 2021 1:35 pm
- Forum: Dialogue System for Unity
- Topic: Use Playmaker to select a Dialogue Node
- Replies: 8
- Views: 310
Re: Use Playmaker to select a Dialogue Node
Hello Tony, thanks your you reply. In fact, Stop/StartConversation would delete the previous conversation (reset the conversation) and that's not what I expect. I have not tried to create playmaker action yet. I can try (or ask a programmer indeed). Just a question "State" means "Entr...
- Sun Jan 03, 2021 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Use Playmaker to select a Dialogue Node
- Replies: 8
- Views: 310
Use Playmaker to select a Dialogue Node
Hello :) I have a question regarding Playmaker and Dialogue System. I'm going to explain my situation briefly: At some point, the player has to give a password through a TextInput box. They can try as much as they want until the Countdown reaches 0. If the Countdown reaches 0, the TextInput is remov...
- Wed Oct 28, 2020 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Update Actor's name
- Replies: 11
- Views: 389
Re: Update Actor's name
Another question (I'm so sorry, I really try to find solutions myself but they are always over-complicated >.>) I want to add "in line picture", pictures which can be used instead of text in the dialogue. I read on this conversation: https://www.pixelcrushers.com/phpbb/viewtopic.php?t=544 ...
- Wed Oct 28, 2020 4:16 pm
- Forum: Dialogue System for Unity
- Topic: Update Actor's name
- Replies: 11
- Views: 389
Re: Update Actor's name
Oh sorry, I forgot to say thank you
- Sun Oct 25, 2020 10:32 am
- Forum: Dialogue System for Unity
- Topic: Update Actor's name
- Replies: 11
- Views: 389
Re: Update Actor's name
If you can't do that, you'll need to modify the Textline UI code or write your own replacement. I see, I will try, thank you :) Sorry, I don't have enough details to provide an answer. But if the button is inside the main panel, then it should disappear when the dialogue UI deactivates the main pan...
- Sun Oct 25, 2020 8:57 am
- Forum: Dialogue System for Unity
- Topic: Update Actor's name
- Replies: 11
- Views: 389
Re: Update Actor's name
I have another question (I don't know if you prefer us to create a special topic for each subject). My Situation: I use the Textline UI. After the first conversation ends, I use a Playmaker fonction to trigger a button which allows the player to start a new conversation. I would like to know if is p...
- Wed Oct 21, 2020 3:47 pm
- Forum: Dialogue System for Unity
- Topic: Update Actor's name
- Replies: 11
- Views: 389
Re: Update Actor's name
Thank you, it works really well