Search found 7 matches
- Fri Dec 04, 2020 10:33 am
- Forum: Dialogue System for Unity
- Topic: Typewriter text flickering?
- Replies: 3
- Views: 515
Re: Typewriter text flickering?
Thanks! I guess I had a misundersanding of what that toggle did. It definitely improved things a lot. And thanks for the heads up on the patch!
- Mon Nov 30, 2020 4:24 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System not running between scene changes
- Replies: 7
- Views: 1801
Re: Dialogue System not running between scene changes
Sorry for the delayed response, but I figured out how to resolve the situation given this information. Thank you so much for your time!
- Mon Nov 30, 2020 4:23 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter text flickering?
- Replies: 3
- Views: 515
Typewriter text flickering?
I'm experiencing an issue where before the typewriter effect plays, the full dialogue from that node will flash in the UI briefly. After that brief flash, it will play out the dialogue as intended. This happens on and off between levels and during conversations. Some nodes will do it, some wont. And...
- Mon Oct 19, 2020 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System not running between scene changes
- Replies: 7
- Views: 1801
Re: Dialogue System not running between scene changes
Hi, The Dialogue Manager survives scene changes. When it arrives in a new scene, it replaces any Dialogue Manager that was in that scene at design time. It's simplest to put all of your conversations into a single database, and assign that database to the Dialogue Manager in every scene. See: Worki...
- Mon Oct 19, 2020 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System not running between scene changes
- Replies: 7
- Views: 1801
Re: Dialogue System not running between scene changes
Hi, On the Dialogue Manager, are the Other Settings > Don't Destroy On Load and Allow Only One Instance checkboxes still ticked? Are there any warnings or error messages in the Console window? Side note: You may want to eventually change scenes using PixelCrushers.SaveSystem.LoadScene() instead of ...
- Mon Oct 19, 2020 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System not running between scene changes
- Replies: 7
- Views: 1801
Dialogue System not running between scene changes
Just like the title says, I'm having issues with the dialogue system running when Unity changes between scenes. I am currently using Unity's SceneManager.LoadScene() function to get the job done. If I play the scenes individually in the editor, the dialogue runs just fine. When the scene switches in...
- Mon Sep 28, 2020 11:43 am
- Forum: Dialogue System for Unity
- Topic: Overriding Dialogue Box name
- Replies: 1
- Views: 120
Overriding Dialogue Box name
Hello! So Im using a GameObject "Dialogue Spawn" for all my dialogue to appear at. However, the conversation UI keeps using "Dialogue Spawn" as the speaker name in the UI. I have 2 NPCs that I want to switch between as the conversation goes. How would I go about overriding this s...