Search found 21 matches

by bbjones
Thu Aug 27, 2020 2:05 pm
Forum: Dialogue System for Unity
Topic: NPC Conversations
Replies: 15
Views: 2220

Re: NPC Conversations

Then how might I go about getting the various Actor variables if I'm mapping everything? Do I create new variables for all the placeholder actors? Do I have to manually map all the actor fields and custom template fields? I see SetParticipants() in the API, and while that might work for actor/conver...
by bbjones
Thu Aug 27, 2020 12:54 pm
Forum: Dialogue System for Unity
Topic: NPC Conversations
Replies: 15
Views: 2220

Re: NPC Conversations

Ok that makes sense, so I need to register actors in code instead of trying to use the default mapping. What I had started doing was using placeholder actors in the node editor so I could color nodes to make it easier to follow visually. Because I expect to override the actor depending on which NPC ...
by bbjones
Thu Aug 27, 2020 11:53 am
Forum: Dialogue System for Unity
Topic: NPC Conversations
Replies: 15
Views: 2220

Re: NPC Conversations

Adding link from my OneDrive to a package with an example scene (fred/bob) from my main project that does not work correctly.
https://1drv.ms/u/s!AjLMZMLArtRQ_Elv5j1 ... w?e=dgxb7z
by bbjones
Thu Aug 27, 2020 11:39 am
Forum: Dialogue System for Unity
Topic: NPC Conversations
Replies: 15
Views: 2220

Re: NPC Conversations

Not sure how to explain this but this morning nothing is working properly in my main dialogue database, or any new database I create and test with in my main project. I've reduced it to trying a very simple dialogue with 2 npcs. I use the example database you sent earlier with 3 npcs, and this works...
by bbjones
Wed Aug 26, 2020 7:52 pm
Forum: Dialogue System for Unity
Topic: Actor Custom Node Color is lost
Replies: 5
Views: 617

Re: Actor Custom Node Color is lost

I haven't seen the transparent problem after upgrading to 2.2.9 bu I am getting inconsistent results using colors and when changing colors. I'm not entirely certain how to reproduce the issues but it seems there are 2: 1) Some colors simply don't work. For example, create a new actor, check the colo...
by bbjones
Wed Aug 26, 2020 7:04 pm
Forum: Dialogue System for Unity
Topic: Get Random Actor's property as var
Replies: 3
Views: 273

Re: Get Random Actor's property as var

Works perfectly, thanks!

I was mostly looking for a way to store a variety of name options for a random character in the conversation, eg:

Full_Name: Fred Jackson
Informal_Name: Freddy
Formal_Name: Mr. Jackson
etc

That code does the trick.
by bbjones
Wed Aug 26, 2020 4:10 pm
Forum: Dialogue System for Unity
Topic: Actor Custom Node Color is lost
Replies: 5
Views: 617

Re: Actor Custom Node Color is lost

And after finding and reading the 2.2.9 release notes I see this was addressed so I think we can assume this is resolved :)
Fixed: Issue where custom node colors could become transparent.
by bbjones
Wed Aug 26, 2020 4:05 pm
Forum: Dialogue System for Unity
Topic: Actor Custom Node Color is lost
Replies: 5
Views: 617

Re: Actor Custom Node Color is lost

dialogue system v2.2.8 with TMP Pro enabled.
unity v2020.1.3f1 (was happening on 1.2f1 as well)

I see v2.2.9 is available so I'll update to that, I'm not freezing any assets versions for about month or so.
by bbjones
Wed Aug 26, 2020 4:02 pm
Forum: Dialogue System for Unity
Topic: Get Random Actor's property as var
Replies: 3
Views: 273

Get Random Actor's property as var

Example. Conversation nodes use generic actors, at run-time the actor/conversant are set via StartDialogue() or trigger etc. Conversant: Name = Fred Jackson Display name = Freddy J. Age = 22 (this is a custom field on the Actor template) In conversation node I can access Fred's name using: "And...
by bbjones
Wed Aug 26, 2020 3:10 pm
Forum: Dialogue System for Unity
Topic: Organizing character specific dialogue
Replies: 1
Views: 260

Organizing character specific dialogue

Looking for suggestions on the most efficient way to manage dialogue that needs to have different responses depending on the actor. I'm assuming I can do this utilizing Conditions on conversation nodes, but... An example conversation is a doctor talking to patients. The doctor could one of several N...