Search found 21 matches
- Thu Aug 27, 2020 2:05 pm
- Forum: Dialogue System for Unity
- Topic: NPC Conversations
- Replies: 15
- Views: 2220
Re: NPC Conversations
Then how might I go about getting the various Actor variables if I'm mapping everything? Do I create new variables for all the placeholder actors? Do I have to manually map all the actor fields and custom template fields? I see SetParticipants() in the API, and while that might work for actor/conver...
- Thu Aug 27, 2020 12:54 pm
- Forum: Dialogue System for Unity
- Topic: NPC Conversations
- Replies: 15
- Views: 2220
Re: NPC Conversations
Ok that makes sense, so I need to register actors in code instead of trying to use the default mapping. What I had started doing was using placeholder actors in the node editor so I could color nodes to make it easier to follow visually. Because I expect to override the actor depending on which NPC ...
- Thu Aug 27, 2020 11:53 am
- Forum: Dialogue System for Unity
- Topic: NPC Conversations
- Replies: 15
- Views: 2220
Re: NPC Conversations
Adding link from my OneDrive to a package with an example scene (fred/bob) from my main project that does not work correctly.
https://1drv.ms/u/s!AjLMZMLArtRQ_Elv5j1 ... w?e=dgxb7z
https://1drv.ms/u/s!AjLMZMLArtRQ_Elv5j1 ... w?e=dgxb7z
- Thu Aug 27, 2020 11:39 am
- Forum: Dialogue System for Unity
- Topic: NPC Conversations
- Replies: 15
- Views: 2220
Re: NPC Conversations
Not sure how to explain this but this morning nothing is working properly in my main dialogue database, or any new database I create and test with in my main project. I've reduced it to trying a very simple dialogue with 2 npcs. I use the example database you sent earlier with 3 npcs, and this works...
- Wed Aug 26, 2020 7:52 pm
- Forum: Dialogue System for Unity
- Topic: Actor Custom Node Color is lost
- Replies: 5
- Views: 617
Re: Actor Custom Node Color is lost
I haven't seen the transparent problem after upgrading to 2.2.9 bu I am getting inconsistent results using colors and when changing colors. I'm not entirely certain how to reproduce the issues but it seems there are 2: 1) Some colors simply don't work. For example, create a new actor, check the colo...
- Wed Aug 26, 2020 7:04 pm
- Forum: Dialogue System for Unity
- Topic: Get Random Actor's property as var
- Replies: 3
- Views: 273
Re: Get Random Actor's property as var
Works perfectly, thanks!
I was mostly looking for a way to store a variety of name options for a random character in the conversation, eg:
Full_Name: Fred Jackson
Informal_Name: Freddy
Formal_Name: Mr. Jackson
etc
That code does the trick.
I was mostly looking for a way to store a variety of name options for a random character in the conversation, eg:
Full_Name: Fred Jackson
Informal_Name: Freddy
Formal_Name: Mr. Jackson
etc
That code does the trick.
- Wed Aug 26, 2020 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Actor Custom Node Color is lost
- Replies: 5
- Views: 617
Re: Actor Custom Node Color is lost
And after finding and reading the 2.2.9 release notes I see this was addressed so I think we can assume this is resolved
Fixed: Issue where custom node colors could become transparent.
- Wed Aug 26, 2020 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Actor Custom Node Color is lost
- Replies: 5
- Views: 617
Re: Actor Custom Node Color is lost
dialogue system v2.2.8 with TMP Pro enabled.
unity v2020.1.3f1 (was happening on 1.2f1 as well)
I see v2.2.9 is available so I'll update to that, I'm not freezing any assets versions for about month or so.
unity v2020.1.3f1 (was happening on 1.2f1 as well)
I see v2.2.9 is available so I'll update to that, I'm not freezing any assets versions for about month or so.
- Wed Aug 26, 2020 4:02 pm
- Forum: Dialogue System for Unity
- Topic: Get Random Actor's property as var
- Replies: 3
- Views: 273
Get Random Actor's property as var
Example. Conversation nodes use generic actors, at run-time the actor/conversant are set via StartDialogue() or trigger etc. Conversant: Name = Fred Jackson Display name = Freddy J. Age = 22 (this is a custom field on the Actor template) In conversation node I can access Fred's name using: "And...
- Wed Aug 26, 2020 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Organizing character specific dialogue
- Replies: 1
- Views: 260
Organizing character specific dialogue
Looking for suggestions on the most efficient way to manage dialogue that needs to have different responses depending on the actor. I'm assuming I can do this utilizing Conditions on conversation nodes, but... An example conversation is a doctor talking to patients. The doctor could one of several N...