Search found 11 matches

by Nashnir
Sun Mar 05, 2023 5:13 pm
Forum: Love/Hate
Topic: TraitDefinition Override
Replies: 3
Views: 6141

Re: TraitDefinition Override

Thank you Tony.
You're awesome!

Wish you an amazing week.
by Nashnir
Sun Mar 05, 2023 4:23 am
Forum: Love/Hate
Topic: TraitDefinition Override
Replies: 3
Views: 6141

TraitDefinition Override

Hi Tony, I love the asset and have been integrating it into my systems. Currently I have been trying to integrate RPG style stats into the system and I have come across a hurdle. I have overridden a lot of function in Faction member (especially EvaluateRumor()) to handle the change and the flexibili...
by Nashnir
Tue Oct 12, 2021 9:31 pm
Forum: Quest Machine
Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
Replies: 5
Views: 1214

Re: Articy Draft: Quest Machine, Dialogue System, and Love/Hate

Thanks! I like that perspective and I will adapt to your workflow.
It will make things easier, and more importantly standardized for me as well.
Appreciate your support. Thanks again :)
by Nashnir
Mon Oct 11, 2021 11:02 pm
Forum: Quest Machine
Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
Replies: 5
Views: 1214

Re: Articy Draft: Quest Machine, Dialogue System, and Love/Hate

Thanks!
I had a follow-up. Your recommendation on how to use QM and DS is only for when I use AD, right?
Am asking since I just got through the "Dialogue System Support" documentation in QM and the workflow there, indicated to embed DS conversation in Quests. Not sure if things have changed.
by Nashnir
Mon Oct 11, 2021 1:59 am
Forum: Quest Machine
Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
Replies: 5
Views: 1214

Articy Draft: Quest Machine, Dialogue System, and Love/Hate

This is a general question applicable to Dialogue system (DS), Quest Machine (QM), and Love/Hate(LH); I am working in QM at the moment so, I decided to post this here. I have all three products and articy draft (AD). I thought of using AD as a centralized hub for the project. 1. DS offers a template...
by Nashnir
Sun Jan 03, 2021 7:22 pm
Forum: Love/Hate
Topic: Clarification regarding Emotional State and Trait alignment Evaluation
Replies: 5
Views: 3420

Re: Clarification regarding Emotional State and Trait alignment Evaluation

Thanks for the clarification. 1. The Emotional state explanation makes perfect sense. I was talking about a particular combination of PAD values. Example: P A D Fear: -75 -50 -50 -25 -100 -25 Terror: -100 -25 -60 -15 -75 -50 When a character has P A D of 62.5 42.5 62.5 what is their emotional state?...
by Nashnir
Sun Jan 03, 2021 2:43 am
Forum: Love/Hate
Topic: Clarification regarding Emotional State and Trait alignment Evaluation
Replies: 5
Views: 3420

Clarification regarding Emotional State and Trait alignment Evaluation

Does a faction member have a single or multiple emotional states? Considering the emotions can have overlapping PAD values, how is this evaluated? Also, what is the trait alignment evaluation formula? Edit : Got it in traits.cs In the following, Δaffinity-to-actor += |Δaffinity-to-actor| X trait-ali...
by Nashnir
Sat Nov 28, 2020 2:09 pm
Forum: Love/Hate
Topic: Love/Hate Deed state and reporting help
Replies: 5
Views: 3233

Re: Love/Hate Deed state and reporting help

Thanks for the tidbit. That helps a lot. Just to clarify further. Deeds, when witnessed are put in both short term as well as long term memory for a duration based on the perceived importance of the deed. As long as the deed is in short term memory, it will affect PAD values. As long as the deed is ...
by Nashnir
Sat Nov 28, 2020 12:10 pm
Forum: Love/Hate
Topic: Love/Hate Deed state and reporting help
Replies: 5
Views: 3233

Re: Love/Hate Deed state and reporting help

Thanks for reply. I have a made a Deed State class on each character that the character reports their current deed to. It contains the deed and the list of the faction members that have already witnessed of the deed. When a character finishes the deed, they remove the deed from the class and clear o...