Thank you Tony.
You're awesome!
Wish you an amazing week.
Search found 11 matches
- Sun Mar 05, 2023 5:13 pm
- Forum: Love/Hate
- Topic: TraitDefinition Override
- Replies: 3
- Views: 6141
- Sun Mar 05, 2023 4:23 am
- Forum: Love/Hate
- Topic: TraitDefinition Override
- Replies: 3
- Views: 6141
TraitDefinition Override
Hi Tony, I love the asset and have been integrating it into my systems. Currently I have been trying to integrate RPG style stats into the system and I have come across a hurdle. I have overridden a lot of function in Faction member (especially EvaluateRumor()) to handle the change and the flexibili...
- Tue Oct 12, 2021 9:31 pm
- Forum: Quest Machine
- Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
- Replies: 5
- Views: 1214
Re: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
Thanks! I like that perspective and I will adapt to your workflow.
It will make things easier, and more importantly standardized for me as well.
Appreciate your support. Thanks again
It will make things easier, and more importantly standardized for me as well.
Appreciate your support. Thanks again
- Mon Oct 11, 2021 11:02 pm
- Forum: Quest Machine
- Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
- Replies: 5
- Views: 1214
Re: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
Thanks!
I had a follow-up. Your recommendation on how to use QM and DS is only for when I use AD, right?
Am asking since I just got through the "Dialogue System Support" documentation in QM and the workflow there, indicated to embed DS conversation in Quests. Not sure if things have changed.
I had a follow-up. Your recommendation on how to use QM and DS is only for when I use AD, right?
Am asking since I just got through the "Dialogue System Support" documentation in QM and the workflow there, indicated to embed DS conversation in Quests. Not sure if things have changed.
- Mon Oct 11, 2021 1:59 am
- Forum: Quest Machine
- Topic: Articy Draft: Quest Machine, Dialogue System, and Love/Hate
- Replies: 5
- Views: 1214
Articy Draft: Quest Machine, Dialogue System, and Love/Hate
This is a general question applicable to Dialogue system (DS), Quest Machine (QM), and Love/Hate(LH); I am working in QM at the moment so, I decided to post this here. I have all three products and articy draft (AD). I thought of using AD as a centralized hub for the project. 1. DS offers a template...
- Sun Jan 03, 2021 8:20 pm
- Forum: Love/Hate
- Topic: Clarification regarding Emotional State and Trait alignment Evaluation
- Replies: 5
- Views: 3420
- Sun Jan 03, 2021 7:22 pm
- Forum: Love/Hate
- Topic: Clarification regarding Emotional State and Trait alignment Evaluation
- Replies: 5
- Views: 3420
Re: Clarification regarding Emotional State and Trait alignment Evaluation
Thanks for the clarification. 1. The Emotional state explanation makes perfect sense. I was talking about a particular combination of PAD values. Example: P A D Fear: -75 -50 -50 -25 -100 -25 Terror: -100 -25 -60 -15 -75 -50 When a character has P A D of 62.5 42.5 62.5 what is their emotional state?...
- Sun Jan 03, 2021 2:43 am
- Forum: Love/Hate
- Topic: Clarification regarding Emotional State and Trait alignment Evaluation
- Replies: 5
- Views: 3420
Clarification regarding Emotional State and Trait alignment Evaluation
Does a faction member have a single or multiple emotional states? Considering the emotions can have overlapping PAD values, how is this evaluated? Also, what is the trait alignment evaluation formula? Edit : Got it in traits.cs In the following, Δaffinity-to-actor += |Δaffinity-to-actor| X trait-ali...
- Sat Nov 28, 2020 2:09 pm
- Forum: Love/Hate
- Topic: Love/Hate Deed state and reporting help
- Replies: 5
- Views: 3233
Re: Love/Hate Deed state and reporting help
Thanks for the tidbit. That helps a lot. Just to clarify further. Deeds, when witnessed are put in both short term as well as long term memory for a duration based on the perceived importance of the deed. As long as the deed is in short term memory, it will affect PAD values. As long as the deed is ...
- Sat Nov 28, 2020 12:10 pm
- Forum: Love/Hate
- Topic: Love/Hate Deed state and reporting help
- Replies: 5
- Views: 3233
Re: Love/Hate Deed state and reporting help
Thanks for reply. I have a made a Deed State class on each character that the character reports their current deed to. It contains the deed and the list of the faction members that have already witnessed of the deed. When a character finishes the deed, they remove the deed from the class and clear o...