Search found 24 matches
- Sat Sep 12, 2020 8:00 am
- Forum: Dialogue System for Unity
- Topic: Messages going blank - textline
- Replies: 5
- Views: 1116
Re: Messages going blank - textline
Hi Tony, I can't find a font material that works with the scroll rect - meaning that the text continues to appear past the scroll rect restrictions. Any suggestions? I find it weird that it is in relation to the font when the issue only appears around 15 minutes into playing (right before the end of...
- Sun Aug 23, 2020 5:46 am
- Forum: Dialogue System for Unity
- Topic: Messages going blank - textline
- Replies: 5
- Views: 1116
Re: Messages going blank - textline
Hi Tony, Definitely not a font issue, it is already in Ariel. I've debugged as suggested and have found this error in the console Dialogue System: Can't find any built-in sequencer command named waitformessage() or a sequencer command component named SequencerCommandwaitformessage() (Filename: ./Run...
- Sat Aug 22, 2020 6:14 am
- Forum: Dialogue System for Unity
- Topic: Messages going blank - textline
- Replies: 5
- Views: 1116
Messages going blank - textline
Hi Tony, I have a weird bug happening that only occurs in the WebGL export of my game. There are no errors in unity and the game plays as expected in the game view, but for some reason in the final messages the text disappears and leaves the messages blank. I can't see anything obvious in the dialog...
- Sat Aug 15, 2020 6:21 am
- Forum: Dialogue System for Unity
- Topic: Error after upgrading from evaluation version
- Replies: 4
- Views: 433
Re: Error after upgrading from evaluation version
Hi Tony, Thank you - I deleted the old pixel crushers folder and reimported the new one. Now I only have one error Error: Could not load signature of PixelCrushers.DialogueSystem.StandardUIQuestLogWindow:SelectElement due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=...
- Fri Aug 14, 2020 11:53 am
- Forum: Dialogue System for Unity
- Topic: Error after upgrading from evaluation version
- Replies: 4
- Views: 433
Re: Error after upgrading from evaluation version
Hi Tony, It is also now saying two additional errors Assets\Plugins\Pixel Crushers\Common\Scripts\Misc\RectExtensions.cs(18,25): error CS0121: The call is ambiguous between the following methods or properties: 'PixelCrushers.RectExtensions.ScaleSizeBy(UnityEngine.Rect, float, UnityEngine.Vector2)' a...
- Fri Aug 14, 2020 11:51 am
- Forum: Dialogue System for Unity
- Topic: Error after upgrading from evaluation version
- Replies: 4
- Views: 433
Error after upgrading from evaluation version
Hi Tony, I just bought the paid for version of the system. It stated that it would not impact my build, however I have been given this error: Assets\Plugins\Pixel Crushers\Common\Scripts\Misc\RectExtensions.cs(35,25): error CS0121: The call is ambiguous between the following methods or properties: '...
- Thu Aug 13, 2020 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Textline - Lobby continuing conversation
- Replies: 16
- Views: 629
Re: Textline - Lobby continuing conversation
Ah I didn't notice that sneaky little button!
That did it, thank you so much!
That did it, thank you so much!
- Thu Aug 13, 2020 1:06 pm
- Forum: Dialogue System for Unity
- Topic: Textline - Lobby continuing conversation
- Replies: 16
- Views: 629
Re: Textline - Lobby continuing conversation
Hi Tony, Still experiencing issues with this. I have replicated everything you have done utilising the example that you provided. My issue is currently that the buttons do not appear. I've added a screenshot from both the trigger in the lobby and an image to show how my variables are set an conversa...
- Thu Aug 13, 2020 11:36 am
- Forum: Dialogue System for Unity
- Topic: Textline - Lobby continuing conversation
- Replies: 16
- Views: 629
Re: Textline - Lobby continuing conversation
Hi Tony,
I see! Apologies I should have said I am trialing the system.
That is good to know, thank you!
I see! Apologies I should have said I am trialing the system.
That is good to know, thank you!
- Wed Aug 12, 2020 11:36 am
- Forum: Dialogue System for Unity
- Topic: Textline - Lobby continuing conversation
- Replies: 16
- Views: 629
Re: Textline - Lobby continuing conversation
Thanks again Tony this is great. After importing the AutoSave patch onto a system that has the dialogue manager, menu framework and textline already added, I get the following error: Assets\Dialogue System Extras\Dialogue System Menu Framework\Scripts\SaveHelper.cs(256,13): error CS0433: The type 'S...