Textline - Lobby continuing conversation

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Textline - Lobby continuing conversation

Post by Tony Li »

Hi,

It looks like you might be using the evaluation version of the Dialogue System (or Love/Hate or Quest Machine). If this is the case, you won't be able to use that AutoSaveLoad patch. Please go ahead and delete those two files (SaveSystem.cs and AutoSaveLoad.cs) until you've upgraded to the paid version. Everything should continue to work except auto-saving when you quit.

This weekend, I'll be pushing out an updated evaluation version and paid version that incorporates the AutoSaveLoad fix.
kelsington
Posts: 24
Joined: Tue Jul 28, 2020 1:33 pm

Re: Textline - Lobby continuing conversation

Post by kelsington »

Hi Tony,

I see! Apologies I should have said I am trialing the system.

That is good to know, thank you!
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Textline - Lobby continuing conversation

Post by Tony Li »

Glad to help! If you have any other questions about the Textline template or the Dialogue System in general, just let me know.
kelsington
Posts: 24
Joined: Tue Jul 28, 2020 1:33 pm

Re: Textline - Lobby continuing conversation

Post by kelsington »

Hi Tony,

Still experiencing issues with this.

I have replicated everything you have done utilising the example that you provided. My issue is currently that the buttons do not appear.

I've added a screenshot from both the trigger in the lobby and an image to show how my variables are set an conversation end.

Hopefully you can see something obvious that I am missing!

Thanks again
Attachments
current npc.png
current npc.png (133.43 KiB) Viewed 226 times
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Textline - Lobby continuing conversation

Post by Tony Li »

Hi Kelsey,

Check the Conditions on each of those "Set GameObject Active/Inactive" elements. To check the Conditions, click on the element:

dsTriggerSetActive.png
dsTriggerSetActive.png (47.29 KiB) Viewed 226 times

They should look similar to this:

dsTriggerSetActive2.png
dsTriggerSetActive2.png (44.76 KiB) Viewed 226 times

Also make sure the "CurrentNPC" variable in your dialogue database is set to the NPC whose plays the first conversation (e.g., "Richard").
kelsington
Posts: 24
Joined: Tue Jul 28, 2020 1:33 pm

Re: Textline - Lobby continuing conversation

Post by kelsington »

Ah I didn't notice that sneaky little button!

That did it, thank you so much!
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Textline - Lobby continuing conversation

Post by Tony Li »

Glad to help!
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