Search found 25 matches

by Krejwen
Thu Jul 01, 2021 1:03 am
Forum: Dialogue System for Unity
Topic: Database template override bug
Replies: 1
Views: 257

Database template override bug

Hi, There is a bug with template tab in database. As far as I can see template tab is shared between projects... I have two different projects: 1. The main game I am working on 2. Second project to check random stuff e.g. assets integration. I prepared templates in the first project for my game. In ...
by Krejwen
Mon Feb 01, 2021 11:01 am
Forum: Dialogue System for Unity
Topic: UI with text and resposne at the same moment
Replies: 8
Views: 737

Re: UI with text and resposne at the same moment

Yes, I know about this feature. In my case, I have different conversations that are draw from special list so I don't know which will show to player.

Thanks for help :)
by Krejwen
Mon Feb 01, 2021 11:00 am
Forum: Dialogue System for Unity
Topic: How to make bigger window in Conversation Inspector
Replies: 4
Views: 440

Re: How to make bigger window in Conversation Inspector

Hi,

I think about inspector view for conversations
Screenshot 2021-02-01 163807.jpg
Screenshot 2021-02-01 163807.jpg (55.23 KiB) Viewed 435 times
by Krejwen
Mon Feb 01, 2021 5:23 am
Forum: Dialogue System for Unity
Topic: How to make bigger window in Conversation Inspector
Replies: 4
Views: 440

How to make bigger window in Conversation Inspector

Hi,

I add my own field to DS and I am trying to make it bigger in UI than one line. However, TextArea method doesn't change anything... What should I do?

Code: Select all

public override string Draw(string currentValue, DialogueDatabase dataBase)
{
	return EditorGUILayout.TextArea(currentValue);
}
by Krejwen
Thu Jan 28, 2021 3:03 am
Forum: Dialogue System for Unity
Topic: UI with text and resposne at the same moment
Replies: 8
Views: 737

Re: UI with text and resposne at the same moment

Hi,

Sorry, I was not clear. My goal was to start the next covnersation after the previous one is finished and do not close the UI. I made my custom UI to solve this problem.

Thanks for help ;)
by Krejwen
Mon Jan 25, 2021 10:13 am
Forum: Dialogue System for Unity
Topic: UI with text and resposne at the same moment
Replies: 8
Views: 737

Re: UI with text and resposne at the same moment

Hi, DS version: 2.2.14 I found the solution. I added prefab with new UI to scene and use OverrideDialogueUI script to set it. Now, Start method is call before the setting text(so the problem is when prefab is not instantianed). If this still is interesting for you I can send a project to reproduce i...
by Krejwen
Mon Jan 25, 2021 4:38 am
Forum: Dialogue System for Unity
Topic: UI with text and resposne at the same moment
Replies: 8
Views: 737

Re: UI with text and resposne at the same moment

Thanks for info! :) Your solution with DialogueManager works, but I have one problem. When I open the UI I don't see text. I checked code and I see that first run set text correctly but later is runing "Start" method from "AbstractDialogueUI" and it clear the text. How should I s...
by Krejwen
Fri Jan 22, 2021 5:32 am
Forum: Dialogue System for Unity
Topic: UI with text and resposne at the same moment
Replies: 8
Views: 737

UI with text and resposne at the same moment

Hi Tony, I have some questions about UI settings. My goal is to get similar window like in Pillars game. PillarsUI.jpg A message and options have to be visible at the same moment. To make it I made a following steps: - remove PC subtitles - remove NPC subtitles - remove AlertUI - remove QTE Now I ha...
by Krejwen
Thu Jan 07, 2021 3:36 am
Forum: Dialogue System for Unity
Topic: Override DialogueManagers settings bug
Replies: 7
Views: 634

Re: Override DialogueManagers settings bug

I found a solution but I am not quite sure is it ok with your architecture. I changed the code in the OnLinkedConversationStart() method: void OnLinkedConversationStart(Transform actor) { var conversationID = DialogueManager.currentConversationState.subtitle.dialogueEntry.conversationID; var convers...