Search found 11 matches
- Wed Oct 21, 2020 11:40 am
- Forum: Dialogue System for Unity
- Topic: How to change animation when audio ends?
- Replies: 5
- Views: 367
Re: How to change animation when audio ends?
Thank you, it is nearly ok. The dialog continues, but at step #3 the animation plays Idle and not Conversation. The animation is Conversation again at step #4. #1 AnimatorPlay(Conversation,girlbody); SALSA(Audio/e1); #2 SetContinueMode(true); SALSA(Audio/e2)->Message(DoneTalking2); required Animator...
- Wed Oct 21, 2020 8:46 am
- Forum: Dialogue System for Unity
- Topic: Disabling alert cross scene
- Replies: 7
- Views: 1127
Re: Disabling alert cross scene
Thanks, I have change the animator, but I still have a problem: When I try to hide subTtlAnim.SetTrigger("Hide"); in Start(), it throws a nullReferenceException subTitleGo.SetActive(false); seems to be ok But, then I start the conversation, the panel is displayed, even if subTitleGo.SetAct...
- Tue Oct 20, 2020 10:28 pm
- Forum: Dialogue System for Unity
- Topic: Salsa Suite basic question
- Replies: 5
- Views: 505
Re: Salsa Suite basic question
Hi Tony, Maybe you can mention that the audio source must be on the NPC GameObject in the manual: https://www.pixelcrushers.com/dialogue_system/manual2x/html/salsa.html I had set an empty GameObject with SALSA and the audio source was on it. It was not a problem when testing with SALSA but it didn't...
- Tue Oct 20, 2020 9:44 pm
- Forum: Dialogue System for Unity
- Topic: Disabling alert cross scene
- Replies: 7
- Views: 1127
Re: Disabling alert cross scene
One limitation is that it works only if the panel has been displayed once.
Do you know how I could get over this limitation ?
Do you know how I could get over this limitation ?
- Tue Oct 20, 2020 9:39 pm
- Forum: Dialogue System for Unity
- Topic: How to change animation when audio ends?
- Replies: 5
- Views: 367
Re: How to change animation when audio ends?
Thank you that works great. I have another question: I have a toggle button for subtitle in the scene. Would it be possible to skip continue button when subtitle are hidden (go to the next audio automatically)? Here is the code now: SetContinueMode(true); AnimatorPlay(Conversation,girlbody); AudioWa...
- Tue Oct 20, 2020 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Disabling alert cross scene
- Replies: 7
- Views: 1127
Re: Disabling alert cross scene
I was looking for a solution to toggle the visibility of the subtitle panel with a button. I wanted to keep the animation on the panel. So the trick was to use the Hide and Show animations when (de)activating. Here is a solution to achieve this: [SerializeField] protected GameObject subTitleGo; Get ...
- Mon Oct 19, 2020 5:24 pm
- Forum: Dialogue System for Unity
- Topic: How to change animation when audio ends?
- Replies: 5
- Views: 367
How to change animation when audio ends?
Hello, Here is my setting: I have a dialogue in which the NPC has audio recorded voice assigned with code in each node: AudioWait(Audio/my-text). I have both conversation and idle animation for the NPC I use the following default sequence: AnimatorPlay(Conversation,npc_body); required AnimatorPlay(I...
- Sun Aug 09, 2020 8:02 pm
- Forum: Dialogue System for Unity
- Topic: RT Voice problem (no audio)
- Replies: 3
- Views: 288
Re: RT Voice problem (no audio)
Thank you, I moved the RT Voice Actor from the model(my mistake) to the NPC Game Object and it's ok. I have another problem: I work on Oculus Quest, so I have set the Language to "en" in the Dialogue Manager Display setting and it works (since there is no french TTS in Oculus Quest). The f...
- Fri Aug 07, 2020 12:42 pm
- Forum: Dialogue System for Unity
- Topic: RT Voice problem (no audio)
- Replies: 3
- Views: 288
RT Voice problem (no audio)
Hello, I have set a conversation (Player and NPC), it works fine. I need to add RT Voice, so I added the RTVoice prefab in the scene (I have made a test of RTVoice out of Dialogue System, it works) Then I added RT Voice Actor on my NPC character. (My character is linked to the conversation with Dial...
- Mon May 11, 2020 1:35 pm
- Forum: Dialogue System for Unity
- Topic: How to integrate dialogue system for Oculus Quest ?
- Replies: 4
- Views: 944
Re: How to integrate dialogue system for Oculus Quest ?
Thank you. I have added the "Basic Standard DIalogue UI" prefab in the canva to see the UI and make the settings. Then I've updated the "Dialogue UI" field on the Dialogue Manager with the one on the canvas in the scene. Now I'll try to set the interaction with the Quest Controll...