Search found 51 matches

by jae026
Thu Jan 21, 2021 7:30 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

the conversation is "Chapter 3 - talk to GEORGIA Choice". It's odd because in some conversations that have more text, the entire thing shows up. But not this one and like 2 more.
by jae026
Thu Jan 21, 2021 7:26 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

I think I figured out the last issue. However, I do need help with 1 more thing. If you run the scne Chapter 3 and get to the end (which isn't long), there is a conversation where the entire contents of the dialogue text does not show up in the speech bubble. I can't figure out why.
by jae026
Tue Jan 05, 2021 10:46 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

I sent you a repo just incase this doesnt work
by jae026
Tue Jan 05, 2021 10:36 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

Should I be setting Continue Mode to false on the nodes that load level. IF I press the progress conversation button when it starts loading level it ends the conversation and freezes the game.
by jae026
Tue Jan 05, 2021 8:53 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

Also, I am not loading a saved game. I am starting from a fresh build.
by jae026
Tue Jan 05, 2021 8:53 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

OKay, so It is still loading the wrong scene. I am calling this. public void LoadLevel() { Debug.LogError("Loading Scene " + _sceneToLoad.value); PixelCrushers.SaveSystem.LoadScene(_sceneToLoad.value); } My setup is that I have a single transition scene. its just a hallway and when you get...
by jae026
Tue Jan 05, 2021 8:19 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

I have an init scene which has a video and the System Saver object. The next Scene after the video is the Main Menu which has the DM which is a prefab that is in each scene. However, the Save Scene was checked. I am building that out right now with that unchecked.
by jae026
Tue Jan 05, 2021 7:35 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

ITs odd because when I enter a trigger volume I run the sequence LoadLevel(xxx) and it loads the last scene that was open when I close the game. This only happens in builds but not in Editor.
by jae026
Tue Jan 05, 2021 7:20 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Forcing Conversation to Auto Progress
Replies: 51
Views: 3430

Re: SetContinueMode Forcing Conversation to Auto Progress

Is it possible with this setup that the SaveSystem.LoadScene call could load the last scene it was in on launch?