Search found 17 matches
- Thu May 30, 2024 6:30 am
- Forum: Dialogue System for Unity
- Topic: Localizing Selector Elements
- Replies: 3
- Views: 469
Localizing Selector Elements
Hi Tony! We are at the moment localizing our game to german from english. Everything has worked great so far. However, we have had some problems localizing the selector elements that pop up before interacting (for example 'Shopkeeper' 'Click To Purchase apples'). Is there a preferred way to localize...
- Tue Feb 06, 2024 7:34 am
- Forum: Dialogue System for Unity
- Topic: Skipping dialogue nodes makes next character say first character's line
- Replies: 1
- Views: 250
Skipping dialogue nodes makes next character say first character's line
Hi Tony! Been having a rather strange and probably obscure issue, but still thought you might be able to help with it :) I noticed that when I skipped through a character(a)’s dialogue really fast, and then walked up to the next character (b), that character (b)’s first dialogue node is replaced wit...
- Mon Sep 25, 2023 8:08 am
- Forum: Dialogue System for Unity
- Topic: Using Rewired with the Dialogue System and triggering QTE's.
- Replies: 1
- Views: 176
Using Rewired with the Dialogue System and triggering QTE's.
Hi Tony! I am using rewired and trying to trigger a qte from a dialogue node using a controller. In the dialogue manager's input settings, I changed element 1 of the QTE input buttons array to QTE. In the Rewired Editor, I added the QTE default action and assigned it in the joystick maps tab. This d...
- Fri Jan 06, 2023 6:43 pm
- Forum: Dialogue System for Unity
- Topic: Quick question regarding RandomElement function no longer working
- Replies: 3
- Views: 357
Re: Quick question regarding RandomElement function no longer working
Hi Tony, thanks for the quick reply. We never switched our project to NLua, we are still using the default environment. Do you think switching to NLua may help in our case? Or did you ask because switching might have caused this? Ok, will backup and update to latest Dialogue System. Hope that works ...
- Fri Jan 06, 2023 6:39 am
- Forum: Dialogue System for Unity
- Topic: Quick question regarding RandomElement function no longer working
- Replies: 3
- Views: 357
Quick question regarding RandomElement function no longer working
Hi Tony! I have a quick question regarding our update to a new unity version. We recently switched from version 2019.3.11f1 to version 2020.3.4.1f1 LTS and so far, everything seems to have worked out ok regarding the dialogue System. The only thing we noticed is that the random element function we u...
- Wed Mar 30, 2022 10:17 am
- Forum: Dialogue System for Unity
- Topic: Fade Audio Custom Sequencer Command
- Replies: 5
- Views: 778
Re: Fade Audio Custom Sequencer Command
Wow, this works perfectly! Awesome, thank you so much for the quick help, Tony!
- Wed Mar 30, 2022 5:53 am
- Forum: Dialogue System for Unity
- Topic: Fade Audio Custom Sequencer Command
- Replies: 5
- Views: 778
Re: Fade Audio Custom Sequencer Command
Hi Tony! Thanks for the quick reply. I gave it a shot but unfortunately wasn't able to get it working. My coding knowledge is just not strong enough figure out what's wrong. Could you give it a look and maybe say how you would do it instead? Thanks so much in advance, Keiji using System.Collections;...
- Tue Mar 29, 2022 9:41 pm
- Forum: Dialogue System for Unity
- Topic: Fade Audio Custom Sequencer Command
- Replies: 5
- Views: 778
Fade Audio Custom Sequencer Command
Hi Tony! I've been trying to get a custom sequencer command working for fading the volume of an objects audio source over time. Basically, I want to be able to also fade out (and back in) the volume of the audiosource of the background music/ambience object when I use the Fade() sequencer command. C...
- Mon Dec 14, 2020 9:56 am
- Forum: Dialogue System for Unity
- Topic: @Message(Typed) using Text Animator
- Replies: 3
- Views: 932
Re: @Message(Typed) using Text Animator
Hey Tony! Sorry about the late reply! I redid the Dialogue UI and added your script as you suggested. Everything works perfectly again! Thanks a lot
Keiji
Keiji
- Mon Nov 30, 2020 1:28 pm
- Forum: Dialogue System for Unity
- Topic: @Message(Typed) using Text Animator
- Replies: 3
- Views: 932
@Message(Typed) using Text Animator
Hi Tony! I just integrated Febucci's Text Animator into the Dialogue System UI I am using. So far it all worked perfectly, the effects and typewriter and click to skip all work. However, I noticed that the @Message(Typed) sequencer commands seem not to work anymore. I may be doing something wrong. C...