Huh , it was my fault im sorry for that!
I did subscribe also to another not necessary Event x)
Thanks alot!
Search found 19 matches
- Tue Sep 01, 2020 12:40 pm
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd is called while conversation running
- Replies: 3
- Views: 186
- Mon Aug 31, 2020 2:00 pm
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd is called while conversation running
- Replies: 3
- Views: 186
OnConversationEnd is called while conversation running
Hey Tony! We are in our Alpha release now and many Bug reports are coming ! Time to work :) Whenever we are interacting with an NPC and we use the "ESC" button, we skip the spoken text which is right BUT the Dialogue Manager sends the "OnConversationEnd" Event , but it only Skips...
- Wed Aug 26, 2020 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Sequence is under Terrain - after Changing Actor its not anymore?
- Replies: 1
- Views: 146
Sequence is under Terrain - after Changing Actor its not anymore?
Hey Tony! We got a small problem, we have several Conversations setup and on 2 we are stuck, whenever we talk to those NPCs and our Camera should watch not the player, but the other person whos talking to us, our Camera get stuck under the Earth, but if we change the Actor under the Conversation in ...
- Thu Aug 06, 2020 7:17 pm
- Forum: Dialogue System for Unity
- Topic: Saving and Quest Tracking Questions
- Replies: 1
- Views: 128
Saving and Quest Tracking Questions
Hey Tony! I hope your good, we are on our way to release after some months finaly our Alpha version , i still have two Questions about your wonderfull system, - How can i Save the Quest / Dialogue Progress? At the end i implemented my own Saving System and well, how could i implement saving for ques...
- Wed Apr 29, 2020 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Save System of Dialogue System
- Replies: 4
- Views: 293
Re: Save System of Dialogue System
Thanks alot!
- Wed Apr 29, 2020 5:01 pm
- Forum: Dialogue System for Unity
- Topic: Save System of Dialogue System
- Replies: 4
- Views: 293
Re: Save System of Dialogue System
Perfekt,
thats awesome,
i will work myself into the system then,
thanks alot!
thats awesome,
i will work myself into the system then,
thanks alot!
- Wed Apr 29, 2020 2:49 pm
- Forum: Dialogue System for Unity
- Topic: Save System of Dialogue System
- Replies: 4
- Views: 293
Save System of Dialogue System
Hey Tony! :) Since we finisht our Early Alpha we are working now on our Alpha version and we saw the Save/Load System from this wonderfull asset, so to not waste so much time of coding, i wanted to ask if you can realy "recommend" to use the save/load system of this asset for an "RPG&...
- Thu Apr 23, 2020 7:46 pm
- Forum: Dialogue System for Unity
- Topic: Read Scriptable Inventory
- Replies: 5
- Views: 517
Re: Read Scriptable Inventory
Hey Tony! So to Load the Data is no problem now thanks alot, is there any nice and clean way to add the Items to the Quest whenever i pickup something from a Chest? Also if i drop an Quest Item, do decrease it? I have 2 Lists with items and i just trade them , so , instead of using the Component &qu...
- Wed Apr 22, 2020 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Read Scriptable Inventory
- Replies: 5
- Views: 517
Re: Read Scriptable Inventory
Hey Tony! Thanks alot for your help, i will try it tomorrow if it work since i was today doing alot of stuff in our Interact System, our Game is not yet realease ready, we have atm no website for it, just a discord and we are inside an germany gothic forum where we got alot of feedback, our discord ...
- Tue Apr 21, 2020 6:07 pm
- Forum: Dialogue System for Unity
- Topic: Read Scriptable Inventory
- Replies: 5
- Views: 517
Read Scriptable Inventory
Hey there! We are implementing your wonderfull asset very nice into our RPG, we are going forward to Saving and Loading, we got a "ScriptableObject - Inventory" which contains already at the Start an Item which is needet for a Quest setup in your Asset, how can i read the Inventory so your...