Search found 19 matches

by Terraya
Tue Sep 01, 2020 12:40 pm
Forum: Dialogue System for Unity
Topic: OnConversationEnd is called while conversation running
Replies: 3
Views: 186

Re: OnConversationEnd is called while conversation running

Huh , it was my fault im sorry for that!

I did subscribe also to another not necessary Event x)

Thanks alot! :)
by Terraya
Mon Aug 31, 2020 2:00 pm
Forum: Dialogue System for Unity
Topic: OnConversationEnd is called while conversation running
Replies: 3
Views: 186

OnConversationEnd is called while conversation running

Hey Tony! We are in our Alpha release now and many Bug reports are coming ! Time to work :) Whenever we are interacting with an NPC and we use the "ESC" button, we skip the spoken text which is right BUT the Dialogue Manager sends the "OnConversationEnd" Event , but it only Skips...
by Terraya
Wed Aug 26, 2020 4:49 pm
Forum: Dialogue System for Unity
Topic: Sequence is under Terrain - after Changing Actor its not anymore?
Replies: 1
Views: 146

Sequence is under Terrain - after Changing Actor its not anymore?

Hey Tony! We got a small problem, we have several Conversations setup and on 2 we are stuck, whenever we talk to those NPCs and our Camera should watch not the player, but the other person whos talking to us, our Camera get stuck under the Earth, but if we change the Actor under the Conversation in ...
by Terraya
Thu Aug 06, 2020 7:17 pm
Forum: Dialogue System for Unity
Topic: Saving and Quest Tracking Questions
Replies: 1
Views: 128

Saving and Quest Tracking Questions

Hey Tony! I hope your good, we are on our way to release after some months finaly our Alpha version , i still have two Questions about your wonderfull system, - How can i Save the Quest / Dialogue Progress? At the end i implemented my own Saving System and well, how could i implement saving for ques...
by Terraya
Wed Apr 29, 2020 7:34 pm
Forum: Dialogue System for Unity
Topic: Save System of Dialogue System
Replies: 4
Views: 293

Re: Save System of Dialogue System

Thanks alot!
by Terraya
Wed Apr 29, 2020 5:01 pm
Forum: Dialogue System for Unity
Topic: Save System of Dialogue System
Replies: 4
Views: 293

Re: Save System of Dialogue System

Perfekt,

thats awesome,

i will work myself into the system then,

thanks alot! :)
by Terraya
Wed Apr 29, 2020 2:49 pm
Forum: Dialogue System for Unity
Topic: Save System of Dialogue System
Replies: 4
Views: 293

Save System of Dialogue System

Hey Tony! :) Since we finisht our Early Alpha we are working now on our Alpha version and we saw the Save/Load System from this wonderfull asset, so to not waste so much time of coding, i wanted to ask if you can realy "recommend" to use the save/load system of this asset for an "RPG&...
by Terraya
Thu Apr 23, 2020 7:46 pm
Forum: Dialogue System for Unity
Topic: Read Scriptable Inventory
Replies: 5
Views: 517

Re: Read Scriptable Inventory

Hey Tony! So to Load the Data is no problem now thanks alot, is there any nice and clean way to add the Items to the Quest whenever i pickup something from a Chest? Also if i drop an Quest Item, do decrease it? I have 2 Lists with items and i just trade them , so , instead of using the Component &qu...
by Terraya
Wed Apr 22, 2020 4:51 pm
Forum: Dialogue System for Unity
Topic: Read Scriptable Inventory
Replies: 5
Views: 517

Re: Read Scriptable Inventory

Hey Tony! Thanks alot for your help, i will try it tomorrow if it work since i was today doing alot of stuff in our Interact System, our Game is not yet realease ready, we have atm no website for it, just a discord and we are inside an germany gothic forum where we got alot of feedback, our discord ...
by Terraya
Tue Apr 21, 2020 6:07 pm
Forum: Dialogue System for Unity
Topic: Read Scriptable Inventory
Replies: 5
Views: 517

Read Scriptable Inventory

Hey there! We are implementing your wonderfull asset very nice into our RPG, we are going forward to Saving and Loading, we got a "ScriptableObject - Inventory" which contains already at the Start an Item which is needet for a Quest setup in your Asset, how can i read the Inventory so your...