Hey forum!
May I know if there's a way to get quest state via script instead of just on the dialogue trigger?
e.g. a gameobject will be activated/deactivated if a quest is successful/ongoing.
Thank you and wish you a good day
Search found 9 matches
- Thu May 28, 2020 1:57 am
- Forum: Dialogue System for Unity
- Topic: Getting Quest State
- Replies: 1
- Views: 297
- Tue May 05, 2020 11:35 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Actor Glitch
- Replies: 1
- Views: 126
Dialogue Actor Glitch
Good day forum, I am experiencing a weird glitch with the dialogue actor component when adding it to a game object with dialogue trigger. It is intended to function in a way where there's a third character during the conversation, a subtitle panel 2 will be used for that character instead of the usu...
- Thu Mar 05, 2020 1:40 am
- Forum: Dialogue System for Unity
- Topic: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
- Replies: 5
- Views: 341
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
These are the contents inside those folder. What do I need to do for it?
- Mon Mar 02, 2020 11:15 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
- Replies: 5
- Views: 341
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Hello Tony, thank you for replying! Can the scene updating issue be solved by removing and re-adding scenes in build? Another issue is that I bought the dialogue system on Unity Asset Store after trying out of the trial version as the experience is amazing. However when I tried to import it into Uni...
- Mon Mar 02, 2020 10:56 am
- Forum: Dialogue System for Unity
- Topic: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
- Replies: 5
- Views: 341
Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Hello forum! I'm currently testing on build and run for my 2D rpg project and I encountered some issues. 1) When running the built project targeted platform windows x86_64, some parts of the dialogue are not updated in the build. For the original project file, everything is updated and runs perfectl...
- Thu Feb 13, 2020 2:49 am
- Forum: Dialogue System for Unity
- Topic: Disable Continue Button for Response/Load Scene on Response
- Replies: 8
- Views: 3233
Re: Disable Continue Button for Response/Load Scene on Response
Thank you so much Tony you are amazing!
It works perfectly now!
It works perfectly now!
- Tue Feb 11, 2020 10:30 pm
- Forum: Dialogue System for Unity
- Topic: Disable Continue Button for Response/Load Scene on Response
- Replies: 8
- Views: 3233
Re: Disable Continue Button for Response/Load Scene on Response
Thank you so much for clarifying Tony! I removed the UI key trigger element. However after removing it, the buttons stopped working entirely. I have the button as a raycast target with button onclick event on StandardUIResponseButton.OnClick(). I also checked force module active under event system -...
- Tue Feb 11, 2020 4:18 am
- Forum: Dialogue System for Unity
- Topic: Disable Continue Button for Response/Load Scene on Response
- Replies: 8
- Views: 3233
Re: Disable Continue Button for Response/Load Scene on Response
Thank you so much for your fast response! I tried the loadscene out and it worked smoothly. However, for the response issue, Hi, 1) Is it possible to disable the continue function only when there's options in dialogue? Set the Dialogue Manager's Subtitle Settings > Continue Button dropdown to Not Be...
- Mon Feb 10, 2020 9:03 am
- Forum: Dialogue System for Unity
- Topic: Disable Continue Button for Response/Load Scene on Response
- Replies: 8
- Views: 3233
Disable Continue Button for Response/Load Scene on Response
Hello forum :> I'm working on a 2D RPG, and I encountered some issues using dialogue system. 1) Is it possible to disable the continue function only when there's options in dialogue? I am currently on "always" for continue and I turned off "always force response" as I want PC's s...