Dialogue Actor Glitch

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Roen
Posts: 9
Joined: Fri Jan 31, 2020 1:26 am

Dialogue Actor Glitch

Post by Roen »

Good day forum,

I am experiencing a weird glitch with the dialogue actor component when adding it to a game object with dialogue trigger.
It is intended to function in a way where there's a third character during the conversation, a subtitle panel 2 will be used for that character instead of the usual one.

Most of the time it works well, however there are random situation where the conversation gets messed up. When it happens, apart from the third character that should be using panel 2, other characters that should not be using panel 2 will suddenly be set to panel 2 and also prints the name of the third character.
Fyi, n the dialogue node, all IDs are assigned properly.

May I know why is it sometimes not working as intended?
Thank you and wish you a good week ahead!
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Actor Glitch

Post by Tony Li »

Hi,

What version of the Dialogue System are you using?

Do all three actors have DialogueActor components?

When this glitch happens, what is different from when the glitch does not happen?

Please see Character GameObject Assignment. It might provide some helpful information.

You're also welcome to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look. If you send a project, please include the steps I should follow to try to reproduce the issue.
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