Search found 34 matches
- Fri Jan 31, 2025 1:28 pm
- Forum: Dialogue System for Unity
- Topic: How to set length of each line before skipping.
- Replies: 3
- Views: 610
Re: How to set length of each line before skipping.
Thanks got it!
- Tue Jan 28, 2025 12:22 pm
- Forum: Dialogue System for Unity
- Topic: How to set length of each line before skipping.
- Replies: 3
- Views: 610
How to set length of each line before skipping.
Hi Tony, So dialogue in my game is at various lengths. I know I can set the minimum seconds a line of dialogue should be in the subtitle settings in dialouge manager. How can I adjust the length of each individual line to match the length I need it to be? (Example: Line A is 10 seconds, But Line B i...
- Mon Sep 23, 2024 9:56 pm
- Forum: Dialogue System for Unity
- Topic: Sequence Skips dialogue
- Replies: 1
- Views: 249
Sequence Skips dialogue
Hello, I am having an issue with the sequence tool in the dialogue editor nodes. I add audio to the dialogue line but it keeps skipping the dialogue and fast forwards it every tie I add anything to the sequence field. I looked into the default field showing delay and can't figure it out. How can I h...
- Tue Jan 24, 2017 3:16 pm
- Forum: Dialogue System for Unity
- Topic: Quest status not changing
- Replies: 7
- Views: 1814
Re: Quest status not changing
I checked the scenes. I only use one database for the game. I do have some scenes in between that don't have a dialogue manager object in them because they're cinematics and don't use any dialogue. Could that be it?
Also the quest itself is not trackable or abandonable. Could that be it?
Also the quest itself is not trackable or abandonable. Could that be it?
- Mon Jan 23, 2017 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Quest status not changing
- Replies: 7
- Views: 1814
Re: Quest status not changing
Tried something new and found something. I decided to trigger a conversation when I kill the orc and I added a quest change on dialogue event component to the game object. However I noticed when I assign the component the quest it shows up where quest name is but as soon as I start the scene the que...
- Mon Jan 23, 2017 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Quest status not changing
- Replies: 7
- Views: 1814
Re: Quest status not changing
I checked the object to make sure it turns on when I kill the enemy. It works and is active. However when I go to see the change it still doesn't change the outcome. By killing the enemy I get human reinforcements in another part of the game for a sequence. But if you don't kill the enemy and the qu...
- Sat Jan 21, 2017 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Quest status not changing
- Replies: 7
- Views: 1814
Re: Quest status not changing
As for triggering the change. When the enemy dies I turn on a loot object which contains these 2 components. At first I tried using the conversation trigger but it didn't work. then the quest trigger component to change it to success but it still wasn't working. As soon as the object turns on I have...
- Sat Jan 21, 2017 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Quest status not changing
- Replies: 7
- Views: 1814
Quest status not changing
Hi, I'm having an issue with one of my quests in my game. I have it setup to where when I kill a specific enemy it triggers the quest to be a success. Screen Shot 1.jpg Later on when I do a condition in a another conversation. I check if the quest was a failure or success. As in if the player killed...
- Tue May 31, 2016 11:06 pm
- Forum: Dialogue System for Unity
- Topic: Edit GUI Skins
- Replies: 6
- Views: 3008
Re: Edit GUI Skins
Still very confused on how to edit the buttons... The inspector settings dont explain much. Right now I just want to add a quit button which will take me back to the main menu. I also want to remove the load and save buttons.
- Tue May 03, 2016 11:52 am
- Forum: Dialogue System for Unity
- Topic: Null Reference exception?
- Replies: 6
- Views: 3585
Re: Null Reference exception?
just realized none of my conversations in the scene are working... not sure what the problem is....