OMG, Sorry, this is solved!
I knew it was silly
I was writing the order inside the AnimatorPlay function backwards.
Search found 44 matches
- Sat Aug 17, 2024 9:20 pm
- Forum: Dialogue System for Unity
- Topic: AnimatorPlay null subject
- Replies: 2
- Views: 557
- Sat Aug 17, 2024 6:21 pm
- Forum: Dialogue System for Unity
- Topic: AnimatorPlay null subject
- Replies: 2
- Views: 557
AnimatorPlay null subject
Hi! I have started a new project and I'm using this Dialogue System again because in my previous game I was very happy using it. In my previous game the dialogues were between avatars, but in this new game there are 3rd person characters. The main character is a gameObject called “Player” and has a ...
- Thu Mar 28, 2024 7:07 pm
- Forum: Dialogue System for Unity
- Topic: Change Save System Method
- Replies: 1
- Views: 265
Change Save System Method
Hi! I recently got my game published on Steam. I must thank this asset a lot, it obviously appears in the game credits. The fact is that I have come across a question that I had not considered, and perhaps if it goes a little further away from the topic regarding the asset, I understand that it is n...
- Thu Oct 19, 2023 5:44 pm
- Forum: Dialogue System for Unity
- Topic: Localize TextMesh no working
- Replies: 1
- Views: 345
Localize TextMesh no working
Hi! If I use " Localize UI " works perfect with TextMeshPro UI text . But if I have a " TextMeshPro - Text " component, I'll try to use " localize text Mesh " Component,, but appear: " Can't add component 'TextMesh' to Text because it conflicts with the existing 'M...
- Thu Sep 14, 2023 8:11 pm
- Forum: Dialogue System for Unity
- Topic: Variable not saved
- Replies: 5
- Views: 849
Re: Variable not saved
Finally!!! THANK YOU SO MUCH!!!
I had the "SaveAcross Scene Changes" button unchecked, and "Frames To Wait Before Apply Data" set to "1".
All variables were reset and the game was saved immediately afterwards.
Thank you! This is solved!
I had the "SaveAcross Scene Changes" button unchecked, and "Frames To Wait Before Apply Data" set to "1".
All variables were reset and the game was saved immediately afterwards.
Thank you! This is solved!
- Thu Sep 14, 2023 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Variable not saved
- Replies: 5
- Views: 849
Re: Variable not saved
Hi again! I thought I had solved it by unchecking the ' Save Across Scene Changes' option in the 'Dialogue System Saver ' component, but it seems the issue persists. I've found out that the ' UnlockedStage' variable from the DataBase resets to 0 after saving the game with _ saveSystemMethods.SaveSlo...
- Mon Aug 21, 2023 11:44 am
- Forum: Dialogue System for Unity
- Topic: Variable not saved
- Replies: 5
- Views: 849
Variable not saved
Hi! I'm usign the Save system. My problem is that all the database variables are saved, except one, called "UnlockedStages". It is strange, before saving I add +1 to this variable in the following way: if(DialogueLua.GetVariable("UnlockedStage").AsInt < GameManager.Instance.curre...
- Thu May 25, 2023 8:54 pm
- Forum: Dialogue System for Unity
- Topic: Bark Specefic Entry
- Replies: 3
- Views: 499
Re: Bark Specefic Entry
OMG! Of course!
Thanks!
Thanks!
- Thu May 25, 2023 5:45 pm
- Forum: Dialogue System for Unity
- Topic: Bark Specefic Entry
- Replies: 3
- Views: 499
Bark Specefic Entry
Hi! I've an easy question. It's possible from a "Dialogue System Trigger" component call an specific entry as a Bark? You can set a Bark as an Action, and call a Conversation in the "Bark source". But it's possible to select the Entry you want? If not, it's not a problem, I'll cr...
- Wed Apr 05, 2023 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Failures in the timeline
- Replies: 1
- Views: 272
Failures in the timeline
Hello! I'm having some problems when using the dialog system in a timeline for cutscenes. It's a bit complicated, I'll try to explain it as best as possible. In my game, drawings/avatars appear when there is dialogue. They 've animations and different avatars that I change with SetPortrait(x,x)and A...