Search found 54 matches

by Kamotachi
Tue Apr 22, 2025 7:59 am
Forum: Dialogue System for Unity
Topic: Timeline Dialogue SetContinueMode
Replies: 5
Views: 2288

Re: Timeline Dialogue SetContinueMode

I'm resuming the post due to a related problem! Summary of the current setup: In Dialogue System Controller > Camera & Cutscene Settings > Default Sequence I have WaitForMessage(Forever) . This keeps the subtitles on screen (without closing automatically), using Override Display Settings with Co...
by Kamotachi
Sun Apr 20, 2025 10:02 am
Forum: Dialogue System for Unity
Topic: Timeline Dialogue SetContinueMode
Replies: 5
Views: 2288

Re: Timeline Dialogue SetContinueMode

It works and is less work than I was doing! :mrgreen:

Thank you so much!
by Kamotachi
Sat Apr 19, 2025 4:59 am
Forum: Dialogue System for Unity
Topic: Timeline Dialogue SetContinueMode
Replies: 5
Views: 2288

Timeline Dialogue SetContinueMode

Hello! I was wondering if the following is possible: I have an active conversation using the Timeline . I use a Conversation Track to start conversations and a Continue Conversation Track to continue to the next text node in that conversation. I use the timeline for cinematics, and I don't want the ...
by Kamotachi
Sun Feb 09, 2025 7:29 pm
Forum: Dialogue System for Unity
Topic: Change Between Panels
Replies: 5
Views: 4560

Re: Change Between Panels

Hi Tony! I have first wanted to thoroughly re-envision the whole thing... It's already fixed, it took me a few days and it was a silly thing. :roll: For some reason at some point I disabled “Deactivate On Hidden”, that's why it stayed open when I opened another panel. Thanks a lot anyway! I find the...
by Kamotachi
Sun Feb 09, 2025 3:22 pm
Forum: Dialogue System for Unity
Topic: Change Between Panels
Replies: 5
Views: 4560

Re: Change Between Panels

Hello! I almost got it! I find it cost effective to have it all within the same “Dialogue UI” because sometimes there are back-to-back changes from a "menu" to a "regular dialogue". The only problem I'm having now is that one of the panels opens when it should not. I put screensh...
by Kamotachi
Thu Feb 06, 2025 11:43 pm
Forum: Dialogue System for Unity
Topic: Change Between Panels
Replies: 5
Views: 4560

Change Between Panels

Hello! I'm a bit lost with some decisions. In my game you can talk to NPCs and collect items. To talk to NPCs there is a conventional dialogue system. To pick up items I have thought of using the DialogueSystem too: A menu appears with a text, and the relevant buttons that are in the text node. For ...
by Kamotachi
Wed Feb 05, 2025 4:46 pm
Forum: Dialogue System for Unity
Topic: Actor "IsPlayer" and Responses
Replies: 3
Views: 2307

Re: Actor "IsPlayer" and Responses

How easy! It works. Everything is really thought! :idea:
Thanks, solved!
by Kamotachi
Tue Feb 04, 2025 11:55 pm
Forum: Dialogue System for Unity
Topic: Actor "IsPlayer" and Responses
Replies: 3
Views: 2307

Actor "IsPlayer" and Responses

Hi! I have a question. For a gameplay issue, in the game I'm making most of the time the answers that the player can select even when they have an invalid condition are shown disabled on screen. This is fine for me. The thing is that sometimes I want the Actor (player) to give automatic answers acco...
by Kamotachi
Sat Dec 07, 2024 9:14 pm
Forum: Dialogue System for Unity
Topic: Rewired stops working
Replies: 3
Views: 1108

Re: Rewired stops working

I had to struggle a bit and stir up some code, but it's fixed now . That last one was a key clue! Thanks! I have a habit of putting the Player inside the GameManager, so it never gets destroyed and I don't have to look for variables in loading levels. However in doing so, there was some problem betw...
by Kamotachi
Sat Dec 07, 2024 1:43 am
Forum: Dialogue System for Unity
Topic: Rewired stops working
Replies: 3
Views: 1108

Rewired stops working

Hello! I have been searching the forum and have not found the problem I'm having. I'm using Rewired together with the dialog system. I have set the component “Input Device Manager” and “Input Device Manager Rewired”. Everything works perfectly. The problem comes when I load a new scene. I use the “P...