Search found 44 matches

by Kamotachi
Sat Aug 17, 2024 9:20 pm
Forum: Dialogue System for Unity
Topic: AnimatorPlay null subject
Replies: 2
Views: 557

Re: AnimatorPlay null subject

OMG, Sorry, this is solved!
I knew it was silly :oops:

I was writing the order inside the AnimatorPlay function backwards.
by Kamotachi
Sat Aug 17, 2024 6:21 pm
Forum: Dialogue System for Unity
Topic: AnimatorPlay null subject
Replies: 2
Views: 557

AnimatorPlay null subject

Hi! I have started a new project and I'm using this Dialogue System again because in my previous game I was very happy using it. In my previous game the dialogues were between avatars, but in this new game there are 3rd person characters. The main character is a gameObject called “Player” and has a ...
by Kamotachi
Thu Mar 28, 2024 7:07 pm
Forum: Dialogue System for Unity
Topic: Change Save System Method
Replies: 1
Views: 265

Change Save System Method

Hi! I recently got my game published on Steam. I must thank this asset a lot, it obviously appears in the game credits. The fact is that I have come across a question that I had not considered, and perhaps if it goes a little further away from the topic regarding the asset, I understand that it is n...
by Kamotachi
Thu Oct 19, 2023 5:44 pm
Forum: Dialogue System for Unity
Topic: Localize TextMesh no working
Replies: 1
Views: 345

Localize TextMesh no working

Hi! If I use " Localize UI " works perfect with TextMeshPro UI text . But if I have a " TextMeshPro - Text " component, I'll try to use " localize text Mesh " Component,, but appear: " Can't add component 'TextMesh' to Text because it conflicts with the existing 'M...
by Kamotachi
Thu Sep 14, 2023 8:11 pm
Forum: Dialogue System for Unity
Topic: Variable not saved
Replies: 5
Views: 849

Re: Variable not saved

Finally!!! THANK YOU SO MUCH!!!

I had the "SaveAcross Scene Changes" button unchecked, and "Frames To Wait Before Apply Data" set to "1".

All variables were reset and the game was saved immediately afterwards.

Thank you! This is solved!
by Kamotachi
Thu Sep 14, 2023 6:02 pm
Forum: Dialogue System for Unity
Topic: Variable not saved
Replies: 5
Views: 849

Re: Variable not saved

Hi again! I thought I had solved it by unchecking the ' Save Across Scene Changes' option in the 'Dialogue System Saver ' component, but it seems the issue persists. I've found out that the ' UnlockedStage' variable from the DataBase resets to 0 after saving the game with _ saveSystemMethods.SaveSlo...
by Kamotachi
Mon Aug 21, 2023 11:44 am
Forum: Dialogue System for Unity
Topic: Variable not saved
Replies: 5
Views: 849

Variable not saved

Hi! I'm usign the Save system. My problem is that all the database variables are saved, except one, called "UnlockedStages". It is strange, before saving I add +1 to this variable in the following way: if(DialogueLua.GetVariable("UnlockedStage").AsInt < GameManager.Instance.curre...
by Kamotachi
Thu May 25, 2023 8:54 pm
Forum: Dialogue System for Unity
Topic: Bark Specefic Entry
Replies: 3
Views: 499

Re: Bark Specefic Entry

OMG! Of course! :oops: :oops: :oops:
Thanks!
by Kamotachi
Thu May 25, 2023 5:45 pm
Forum: Dialogue System for Unity
Topic: Bark Specefic Entry
Replies: 3
Views: 499

Bark Specefic Entry

Hi! I've an easy question. It's possible from a "Dialogue System Trigger" component call an specific entry as a Bark? You can set a Bark as an Action, and call a Conversation in the "Bark source". But it's possible to select the Entry you want? If not, it's not a problem, I'll cr...
by Kamotachi
Wed Apr 05, 2023 12:57 pm
Forum: Dialogue System for Unity
Topic: Failures in the timeline
Replies: 1
Views: 272

Failures in the timeline

Hello! I'm having some problems when using the dialog system in a timeline for cutscenes. It's a bit complicated, I'll try to explain it as best as possible. In my game, drawings/avatars appear when there is dialogue. They 've animations and different avatars that I change with SetPortrait(x,x)and A...