Search found 51 matches
- Sun Feb 09, 2025 7:29 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 2263
Re: Change Between Panels
Hi Tony! I have first wanted to thoroughly re-envision the whole thing... It's already fixed, it took me a few days and it was a silly thing. :roll: For some reason at some point I disabled “Deactivate On Hidden”, that's why it stayed open when I opened another panel. Thanks a lot anyway! I find the...
- Sun Feb 09, 2025 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 2263
Re: Change Between Panels
Hello! I almost got it! I find it cost effective to have it all within the same “Dialogue UI” because sometimes there are back-to-back changes from a "menu" to a "regular dialogue". The only problem I'm having now is that one of the panels opens when it should not. I put screensh...
- Thu Feb 06, 2025 11:43 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 2263
Change Between Panels
Hello! I'm a bit lost with some decisions. In my game you can talk to NPCs and collect items. To talk to NPCs there is a conventional dialogue system. To pick up items I have thought of using the DialogueSystem too: A menu appears with a text, and the relevant buttons that are in the text node. For ...
- Wed Feb 05, 2025 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Actor "IsPlayer" and Responses
- Replies: 3
- Views: 1108
Re: Actor "IsPlayer" and Responses
How easy! It works. Everything is really thought!
Thanks, solved!
![Idea :idea:](./images/smilies/icon_idea.gif)
Thanks, solved!
- Tue Feb 04, 2025 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Actor "IsPlayer" and Responses
- Replies: 3
- Views: 1108
Actor "IsPlayer" and Responses
Hi! I have a question. For a gameplay issue, in the game I'm making most of the time the answers that the player can select even when they have an invalid condition are shown disabled on screen. This is fine for me. The thing is that sometimes I want the Actor (player) to give automatic answers acco...
- Sat Dec 07, 2024 9:14 pm
- Forum: Dialogue System for Unity
- Topic: Rewired stops working
- Replies: 3
- Views: 473
Re: Rewired stops working
I had to struggle a bit and stir up some code, but it's fixed now . That last one was a key clue! Thanks! I have a habit of putting the Player inside the GameManager, so it never gets destroyed and I don't have to look for variables in loading levels. However in doing so, there was some problem betw...
- Sat Dec 07, 2024 1:43 am
- Forum: Dialogue System for Unity
- Topic: Rewired stops working
- Replies: 3
- Views: 473
Rewired stops working
Hello! I have been searching the forum and have not found the problem I'm having. I'm using Rewired together with the dialog system. I have set the component “Input Device Manager” and “Input Device Manager Rewired”. Everything works perfectly. The problem comes when I load a new scene. I use the “P...
- Sat Aug 17, 2024 9:20 pm
- Forum: Dialogue System for Unity
- Topic: AnimatorPlay null subject
- Replies: 2
- Views: 730
Re: AnimatorPlay null subject
OMG, Sorry, this is solved!
I knew it was silly
I was writing the order inside the AnimatorPlay function backwards.
I knew it was silly
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
I was writing the order inside the AnimatorPlay function backwards.
- Sat Aug 17, 2024 6:21 pm
- Forum: Dialogue System for Unity
- Topic: AnimatorPlay null subject
- Replies: 2
- Views: 730
AnimatorPlay null subject
Hi! I have started a new project and I'm using this Dialogue System again because in my previous game I was very happy using it. In my previous game the dialogues were between avatars, but in this new game there are 3rd person characters. The main character is a gameObject called “Player” and has a ...
- Thu Mar 28, 2024 7:07 pm
- Forum: Dialogue System for Unity
- Topic: Change Save System Method
- Replies: 1
- Views: 520
Change Save System Method
Hi! I recently got my game published on Steam. I must thank this asset a lot, it obviously appears in the game credits. The fact is that I have come across a question that I had not considered, and perhaps if it goes a little further away from the topic regarding the asset, I understand that it is n...