Search found 11 matches

by BillyForce
Mon Jun 21, 2021 3:59 am
Forum: Dialogue System for Unity
Topic: Disable Player Response
Replies: 3
Views: 1239

Re: Disable Player Response

Works like a Charme. Thank you!
The reverse way would also be great.
The "Always Force Response Menu" as standard and disable it with a markup tag.
Maybe you can implement it an future update.
by BillyForce
Sun Jun 20, 2021 8:05 am
Forum: Dialogue System for Unity
Topic: Disable Player Response
Replies: 3
Views: 1239

Disable Player Response

Hi,
is it possible to disable the Player Response through a command?
I dont want the player to click only on 1 line of response or in cutscenes.
by BillyForce
Sun Apr 19, 2020 11:53 am
Forum: Quest Machine
Topic: Set Quest per code
Replies: 5
Views: 1238

Re: Set Quest per code

Thats a really great description! Thank you so much!
For getting all quests is there a way to show them as dropdown in a custom script?
by BillyForce
Sun Apr 19, 2020 10:53 am
Forum: Quest Machine
Topic: Set Quest per code
Replies: 5
Views: 1238

Re: Set Quest per code

Hi Tony,
what`s the first param StringField? Is there any way to get all the quests from the project?
by BillyForce
Sun Apr 19, 2020 9:09 am
Forum: Quest Machine
Topic: Set Quest per code
Replies: 5
Views: 1238

Set Quest per code

Hi,
maybe it was asked before?
How can i set or give a quest per code?
by BillyForce
Thu Feb 27, 2020 10:13 am
Forum: Dialogue System for Unity
Topic: Is Conversation running
Replies: 1
Views: 298

Is Conversation running

Hi,
how can i determine if any conversation is currently running?

Thx for help
by BillyForce
Thu Jan 30, 2020 11:50 am
Forum: Dialogue System for Unity
Topic: Timeline Animator Problem
Replies: 11
Views: 1129

Re: Timeline Animator Problem

yeah adding a Delay() to the sequence did the trick. dont know why it`s not working without it.

Tip for others: you can free the animator in timeline while the conversation is playing. so you can use the animation sequenes easily with timeline and thats very powerful!
by BillyForce
Thu Jan 30, 2020 10:05 am
Forum: Dialogue System for Unity
Topic: Timeline Animator Problem
Replies: 11
Views: 1129

Re: Timeline Animator Problem

Hi Tony, ok that makes sense, but the animation isn`t the real problem. If the Sequence is activated the dialogs are not be shown from the actor anymore i have now completely removed the actor from the timeline and the dialog is not shown. it's like something is happening but you can't see anything ...
by BillyForce
Thu Jan 30, 2020 6:12 am
Forum: Dialogue System for Unity
Topic: Timeline Animator Problem
Replies: 11
Views: 1129

Timeline Animator Problem

Hi, i am using a timeline with DS. Thats working fine, the conversations starts and all is good. As the conversation starts the timeline speed is set to 0 and at the end to 1 via Sequence on the nodes. Now i want to add a sequence to the actors which are animated from timeline. For example i want to...
by BillyForce
Thu Nov 28, 2019 3:04 am
Forum: Quest Machine
Topic: Start DS Conversation on Quest Complete
Replies: 3
Views: 522

Re: Start DS Conversation on Quest Complete

That was very quick. Thank you so much for your help. :D