Works like a Charme. Thank you!
The reverse way would also be great.
The "Always Force Response Menu" as standard and disable it with a markup tag.
Maybe you can implement it an future update.
Search found 11 matches
- Mon Jun 21, 2021 3:59 am
- Forum: Dialogue System for Unity
- Topic: Disable Player Response
- Replies: 3
- Views: 1204
- Sun Jun 20, 2021 8:05 am
- Forum: Dialogue System for Unity
- Topic: Disable Player Response
- Replies: 3
- Views: 1204
Disable Player Response
Hi,
is it possible to disable the Player Response through a command?
I dont want the player to click only on 1 line of response or in cutscenes.
is it possible to disable the Player Response through a command?
I dont want the player to click only on 1 line of response or in cutscenes.
- Sun Apr 19, 2020 11:53 am
- Forum: Quest Machine
- Topic: Set Quest per code
- Replies: 5
- Views: 1187
Re: Set Quest per code
Thats a really great description! Thank you so much!
For getting all quests is there a way to show them as dropdown in a custom script?
For getting all quests is there a way to show them as dropdown in a custom script?
- Sun Apr 19, 2020 10:53 am
- Forum: Quest Machine
- Topic: Set Quest per code
- Replies: 5
- Views: 1187
Re: Set Quest per code
Hi Tony,
what`s the first param StringField? Is there any way to get all the quests from the project?
what`s the first param StringField? Is there any way to get all the quests from the project?
- Sun Apr 19, 2020 9:09 am
- Forum: Quest Machine
- Topic: Set Quest per code
- Replies: 5
- Views: 1187
Set Quest per code
Hi,
maybe it was asked before?
How can i set or give a quest per code?
maybe it was asked before?
How can i set or give a quest per code?
- Thu Feb 27, 2020 10:13 am
- Forum: Dialogue System for Unity
- Topic: Is Conversation running
- Replies: 1
- Views: 283
Is Conversation running
Hi,
how can i determine if any conversation is currently running?
Thx for help
how can i determine if any conversation is currently running?
Thx for help
- Thu Jan 30, 2020 11:50 am
- Forum: Dialogue System for Unity
- Topic: Timeline Animator Problem
- Replies: 11
- Views: 1063
Re: Timeline Animator Problem
yeah adding a Delay() to the sequence did the trick. dont know why it`s not working without it.
Tip for others: you can free the animator in timeline while the conversation is playing. so you can use the animation sequenes easily with timeline and thats very powerful!
Tip for others: you can free the animator in timeline while the conversation is playing. so you can use the animation sequenes easily with timeline and thats very powerful!
- Thu Jan 30, 2020 10:05 am
- Forum: Dialogue System for Unity
- Topic: Timeline Animator Problem
- Replies: 11
- Views: 1063
Re: Timeline Animator Problem
Hi Tony, ok that makes sense, but the animation isn`t the real problem. If the Sequence is activated the dialogs are not be shown from the actor anymore i have now completely removed the actor from the timeline and the dialog is not shown. it's like something is happening but you can't see anything ...
- Thu Jan 30, 2020 6:12 am
- Forum: Dialogue System for Unity
- Topic: Timeline Animator Problem
- Replies: 11
- Views: 1063
Timeline Animator Problem
Hi, i am using a timeline with DS. Thats working fine, the conversations starts and all is good. As the conversation starts the timeline speed is set to 0 and at the end to 1 via Sequence on the nodes. Now i want to add a sequence to the actors which are animated from timeline. For example i want to...
- Thu Nov 28, 2019 3:04 am
- Forum: Quest Machine
- Topic: Start DS Conversation on Quest Complete
- Replies: 3
- Views: 495
Re: Start DS Conversation on Quest Complete
That was very quick. Thank you so much for your help.