Search found 24 matches
- Tue Apr 09, 2024 10:42 am
- Forum: Dialogue System for Unity
- Topic: Welcome window checkboxes disabled
- Replies: 4
- Views: 176
Re: Welcome window checkboxes disabled
Or maybe just adding a note about Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support to the tutorial video at the timestamp where you mention checking the box would be the simplest solution. Just suggestions, thanks again for your continued support!
- Tue Apr 09, 2024 10:40 am
- Forum: Dialogue System for Unity
- Topic: Welcome window checkboxes disabled
- Replies: 4
- Views: 176
Re: Welcome window checkboxes disabled
I've noticed this with the academic version and the evaluation version (while I personally own the asset pack, I am a college teacher that you have shared the academic version with in the past and I have my students use it for a class). I did use the steps you shared as a workaround, but I think tha...
- Thu Apr 04, 2024 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Welcome window checkboxes disabled
- Replies: 4
- Views: 176
Welcome window checkboxes disabled
Hi,
I'm trying to check the welcome window's USE_PHYSICS2D checkbox and many of the checkboxes are disabled. Any ideas on how to fix that?
Thanks!!
I'm trying to check the welcome window's USE_PHYSICS2D checkbox and many of the checkboxes are disabled. Any ideas on how to fix that?
Thanks!!
- Tue Jan 17, 2023 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1712
Re: Search bar
Hi, I just wanted to check on the status of this feature. I don't think it exists but maybe I just need to update
This is still something that would add high degree of quality of life and workflow improvement. Thanks!
This is still something that would add high degree of quality of life and workflow improvement. Thanks!
- Thu Apr 07, 2022 6:32 pm
- Forum: Dialogue System for Unity
- Topic: CursorManager not re-hiding cursor on conversation end
- Replies: 3
- Views: 627
Re: CursorManager not re-hiding cursor on conversation end
Ha wow sorry, this is an old project and I thought that was one of the built in scripts. Glad to know about the Dialogue Trigger option, but I'd also appreciate any insight into what's wrong with the code I evidently wrote. 😂 I think I am using a solution similar to what you recommended. Thanks! usi...
- Thu Apr 07, 2022 11:45 am
- Forum: Dialogue System for Unity
- Topic: CursorManager not re-hiding cursor on conversation end
- Replies: 3
- Views: 627
CursorManager not re-hiding cursor on conversation end
I am having an issue where the CursorManager is hiding my cursor properly at the start of the game, then showing it properly when a conversation starts, but when a conversation ends, it does not re-hide the cursor. Here is a video of the issue: https://youtu.be/r2IwuMTkE0A I am on the educational ve...
- Thu Dec 09, 2021 9:38 am
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1712
Re: Search bar
Just another random thing I noticed: the mouse wheel (or trackpad) does actually work to scroll the list of conversations in the dropdown on mac (Unity 2019.4.33), but not on windows.
- Wed Dec 08, 2021 6:10 pm
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1712
Re: Search bar
Thank you!
And thanks for the first letter tip, that will help immediately!
And thanks for the first letter tip, that will help immediately!
- Wed Dec 08, 2021 4:25 pm
- Forum: Dialogue System for Unity
- Topic: Search bar
- Replies: 12
- Views: 1712
Re: Search bar
Just want to second this feature request... My writer got a new job and I look at the conversations and it's crazy trying to find things, even if I know the name. Scrolling the drop down list is not ideal, I can't even use my mouse wheel and have to click and hold the down arrow for days :) Is there...
- Wed May 12, 2021 11:40 am
- Forum: Dialogue System for Unity
- Topic: I see a second or so of my game before the Fade(in,2) sequence kicks in
- Replies: 7
- Views: 627
Re: I see a second or so of my game before the Fade(in,2) sequence kicks in
Just following up to report that this does fix it. Thanks!!