Search found 8 matches
- Fri Jun 05, 2020 5:57 pm
- Forum: Dialogue System for Unity
- Topic: SetPortrait skipping entry
- Replies: 2
- Views: 282
Re: SetPortrait skipping entry
Thanks a lot! it is working like a charm.
- Thu May 28, 2020 6:26 pm
- Forum: Dialogue System for Unity
- Topic: SetPortrait skipping entry
- Replies: 2
- Views: 282
SetPortrait skipping entry
Hey there :) I am trying to change a portrait during a conversation so that my actor can have different emotions according to the text. While searching for a solution, I found this : Use the SetPortrait() sequencer command. Let's say pic 1 is Ned's inside clothes, and pic 2 is Ned's outside clothes....
- Thu Jul 18, 2019 9:45 am
- Forum: Dialogue System for Unity
- Topic: Subtitle panels not hiding as intended
- Replies: 2
- Views: 403
Re: Subtitle panels not hiding as intended
Thanks a lot it now works perfectly. I had forgotten to change a subtitle panel reference in the main panel, so all the hiding stuff was being applied to the old unused panel.
Thanks !!
Thanks !!
- Wed Jul 17, 2019 4:41 pm
- Forum: Dialogue System for Unity
- Topic: Subtitle panels not hiding as intended
- Replies: 2
- Views: 403
Subtitle panels not hiding as intended
Hello ! :) After trying stuff for hours and reading every forum post I could see, here's an issue I keep having. I have two actors in a conversation and each one has its own subtitles panel with a different look. Actor1 is considered as an NPC and actor2 is considered as a player(with IsPlayer check...
- Wed Jan 23, 2019 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Change Term Name before transfer(DS TO L2)
- Replies: 3
- Views: 347
Re: Change Term Name before transfer(DS TO L2)
Hi! Thank you for your answer, this is good information, but I fear that I need to rephrase my question. When I create manually a new L2 entry, I set the key name to what I need and then apply my translations. The automatically created key names when I am exporting using ds to l2 may be what the plu...
- Tue Jan 22, 2019 2:47 pm
- Forum: Dialogue System for Unity
- Topic: Change Term Name before transfer(DS TO L2)
- Replies: 3
- Views: 347
Change Term Name before transfer(DS TO L2)
Hi :) I am using the DS to L2 package to transfer dialogue entries, and it is working very well (easy to use and efficient). Although, when I click on "To L2" and then go to the terms Tab in L2, I see that every dialogue entry has "Dialogue Text" as name for every transfered term...
- Thu Jan 17, 2019 1:34 pm
- Forum: Dialogue System for Unity
- Topic: Editor VS Build Localisation not showing same text
- Replies: 3
- Views: 927
Re: Editor VS Build Localisation not showing same text
Fixed!
The problem was that I had Runtime localization AND start time localization checked on the Dialogue manager prefab(Dialogue system use l2 script) at the same time, resulting in the behavior I previously described.
Thank you for your answer, it pointed me in the right direction.
The problem was that I had Runtime localization AND start time localization checked on the Dialogue manager prefab(Dialogue system use l2 script) at the same time, resulting in the behavior I previously described.
Thank you for your answer, it pointed me in the right direction.
- Wed Jan 16, 2019 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Editor VS Build Localisation not showing same text
- Replies: 3
- Views: 927
Editor VS Build Localisation not showing same text
Hi :) I am posting here because I feel like I tried everything and read everything I could find. I am using the dialogue system alongside L2 localization to localize dialogue lines, and everything is working fine in the editor. It is using the localized lines, and everything is fine. Although, when ...