I am trying to change a portrait during a conversation so that my actor can have different emotions according to the text.
While searching for a solution, I found this :
-----------------------------Use the SetPortrait() sequencer command.
Let's say pic 1 is Ned's inside clothes, and pic 2 is Ned's outside clothes.
If you're playing an outside conversation, put this sequencer command in the first node:
SetPortrait(Ned, pic=2)
My problem is that when i add the setportrait sequencer command on the entry, it is automatically skipped when playing the conversation. A friend tested on her computer and instead of skipping, it just appears very quickly and immediately goes to the next entry without waiting for normal input. My syntax seems fine and the actor has a portrait for the specified index. Is there any pointer anyone can give me on how to solve this ? I'm getting a little desperate here
Thanks a lot !!