Search found 4 matches
- Sat Dec 22, 2018 12:39 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Questions about the Abandonable setting
- Replies: 2
- Views: 384
Re: Questions about the Abandonable setting
Excellent! Thanks so much.
- Fri Dec 21, 2018 5:11 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Questions about the Abandonable setting
- Replies: 2
- Views: 384
[SOLVED] Questions about the Abandonable setting
I set a quest to Abandonable, and the first time I abandon it, this is what the quest journal looks like: Desktop 12-21-2018 4-01-49 PM-800.png Edit: No clue what's going on with the images. Now they're all out of order. I'll try to explain what's going on. The first time I abandon, the abandon butt...
- Thu Dec 20, 2018 11:26 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Starting a quest two ways - different quest log text
- Replies: 3
- Views: 356
Re: Starting a quest two ways - different quest log text
It's working perfectly! Thanks so much.
- Wed Dec 19, 2018 6:44 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Starting a quest two ways - different quest log text
- Replies: 3
- Views: 356
[SOLVED] Starting a quest two ways - different quest log text
I want to be able to start a quest two different ways, such as talking to an NPC ("Hey, go find my MacGuffin,") or finding the quest item ("You found a MacGuffin. You should find out who it belongs to.") I've figured out how to branch the conversation text depending on how you st...