Hi Tony
The package you provided work just fine in my project.
It is so wired, I use unity 2018.2 and letterbox template
I un-checked the Include dependencies selections, now it the package wound not export with the script..
I will try to build another scene on my end from the scratch
Search found 7 matches
- Tue Feb 05, 2019 11:54 pm
- Forum: Dialogue System for Unity
- Topic: Trying to use the Alert System, Not enough guide
- Replies: 7
- Views: 994
- Tue Feb 05, 2019 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Trying to use the Alert System, Not enough guide
- Replies: 7
- Views: 994
Re: Trying to use the Alert System, Not enough guide
Hello Tony There is no error messages. A dialogue UI already assigned to the Dialogue Manager I made some changes to the code as: void Start () { DialogueManager.ShowAlert("hahah"); } // Update is called once per frame void Update () { if (Input.GetKeyDown("space")) { TestAlert()...
- Tue Feb 05, 2019 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Trying to use the Alert System, Not enough guide
- Replies: 7
- Views: 994
Re: Trying to use the Alert System, Not enough guide
Hello Tony I still want to command the Alert system purely with the code. I did some simple test like this: using System.Collections; using System.Collections.Generic; using UnityEngine; using PixelCrushers.DialogueSystem; public class DialogueAlertSystem : MonoBehaviour { // Use this for initializa...
- Mon Feb 04, 2019 1:26 am
- Forum: Dialogue System for Unity
- Topic: Trying to use the Alert System, Not enough guide
- Replies: 7
- Views: 994
Trying to use the Alert System, Not enough guide
Hi I am trying to use alert system for my project. I want to have different lines as feedback to the player and only show preferred line according to players action. for example, I want to do a "checkpoint reached " alert when my player enters into a specific trigger. I want to use my code...
- Tue Nov 20, 2018 2:18 pm
- Forum: Dialogue System for Unity
- Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
- Replies: 8
- Views: 1966
Re: How Can I Hold My subtitle? Synchronize dialogue with timeline
And the problem with the continue conversation track is the text will always appear on the screen. If I want to create a cinematic experience it should be only appear for a certain duration of time .
- Tue Nov 20, 2018 1:18 pm
- Forum: Dialogue System for Unity
- Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
- Replies: 8
- Views: 1966
Re: How Can I Hold My subtitle? Synchronize dialogue with timeline
Hi
I watched the video
Can you explain a little bit of the "default sequence wait for ever" thing , in a more technical way which mentioned in the video?
thank you
I watched the video
Can you explain a little bit of the "default sequence wait for ever" thing , in a more technical way which mentioned in the video?
thank you
- Tue Nov 20, 2018 3:46 am
- Forum: Dialogue System for Unity
- Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
- Replies: 8
- Views: 1966
How Can I Hold My subtitle? Synchronize dialogue with timeline
Hello There I am trying to Synchronize the subtitle dialogue with the Unity timeline system. The dialogue normally jump to the next line right after the char been revealed, but I want to make the appear the same time with the voice over. I tried to hold the line by using a variable as condition, but...