Search found 7 matches

by sabther
Tue Feb 05, 2019 11:54 pm
Forum: Dialogue System for Unity
Topic: Trying to use the Alert System, Not enough guide
Replies: 7
Views: 967

Re: Trying to use the Alert System, Not enough guide

Hi Tony

The package you provided work just fine in my project.

It is so wired, I use unity 2018.2 and letterbox template
Scene.rar
(19.09 KiB) Downloaded 64 times
I un-checked the Include dependencies selections, now it the package wound not export with the script..

I will try to build another scene on my end from the scratch
by sabther
Tue Feb 05, 2019 3:49 pm
Forum: Dialogue System for Unity
Topic: Trying to use the Alert System, Not enough guide
Replies: 7
Views: 967

Re: Trying to use the Alert System, Not enough guide

Hello Tony There is no error messages. A dialogue UI already assigned to the Dialogue Manager I made some changes to the code as: void Start () { DialogueManager.ShowAlert("hahah"); } // Update is called once per frame void Update () { if (Input.GetKeyDown("space")) { TestAlert()...
by sabther
Tue Feb 05, 2019 3:05 pm
Forum: Dialogue System for Unity
Topic: Trying to use the Alert System, Not enough guide
Replies: 7
Views: 967

Re: Trying to use the Alert System, Not enough guide

Hello Tony I still want to command the Alert system purely with the code. I did some simple test like this: using System.Collections; using System.Collections.Generic; using UnityEngine; using PixelCrushers.DialogueSystem; public class DialogueAlertSystem : MonoBehaviour { // Use this for initializa...
by sabther
Mon Feb 04, 2019 1:26 am
Forum: Dialogue System for Unity
Topic: Trying to use the Alert System, Not enough guide
Replies: 7
Views: 967

Trying to use the Alert System, Not enough guide

Hi I am trying to use alert system for my project. I want to have different lines as feedback to the player and only show preferred line according to players action. for example, I want to do a "checkpoint reached " alert when my player enters into a specific trigger. I want to use my code...
by sabther
Tue Nov 20, 2018 2:18 pm
Forum: Dialogue System for Unity
Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
Replies: 8
Views: 1952

Re: How Can I Hold My subtitle? Synchronize dialogue with timeline

And the problem with the continue conversation track is the text will always appear on the screen. If I want to create a cinematic experience it should be only appear for a certain duration of time .
by sabther
Tue Nov 20, 2018 1:18 pm
Forum: Dialogue System for Unity
Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
Replies: 8
Views: 1952

Re: How Can I Hold My subtitle? Synchronize dialogue with timeline

Hi
I watched the video

Can you explain a little bit of the "default sequence wait for ever" thing , in a more technical way which mentioned in the video?

thank you
by sabther
Tue Nov 20, 2018 3:46 am
Forum: Dialogue System for Unity
Topic: How Can I Hold My subtitle? Synchronize dialogue with timeline
Replies: 8
Views: 1952

How Can I Hold My subtitle? Synchronize dialogue with timeline

Hello There I am trying to Synchronize the subtitle dialogue with the Unity timeline system. The dialogue normally jump to the next line right after the char been revealed, but I want to make the appear the same time with the voice over. I tried to hold the line by using a variable as condition, but...