Search found 64 matches
- Tue Dec 12, 2023 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Parse conversation
- Replies: 3
- Views: 5982
Re: Parse conversation
Will text length be updated as well?I've tried replacing text in formattedText but length is not calculated correctly anymore
- Tue Dec 12, 2023 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Parse conversation
- Replies: 3
- Views: 5982
Parse conversation
Hi,
How to parse Subtitle/Responses text before they are displayed?
I need to apply search/replace to them.
thx
How to parse Subtitle/Responses text before they are displayed?
I need to apply search/replace to them.
thx
- Sat Dec 09, 2023 11:35 am
- Forum: Dialogue System for Unity
- Topic: How Can I Refresh UI Language After Change Language?
- Replies: 25
- Views: 35973
Re: How Can I Refresh UI Language After Change Language?
Hi, If you're showing a subtitle, you can replay the same dialogue entry: var state = DialogueManager.converationModel.GetState(DialogueManager.currentConversationState.subtitle.dialogueEntry); DialogueManager.conversationController.GotoState(state); If you're showing a response menu, just call Dia...
- Thu Dec 07, 2023 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Change language while conversation is running
- Replies: 1
- Views: 9458
Change language while conversation is running
HI,
Is there a way to change language on currently displayed subtitle text?It doesn't change automatically.
thx
Is there a way to change language on currently displayed subtitle text?It doesn't change automatically.
thx
- Mon Apr 24, 2023 2:53 pm
- Forum: Dialogue System for Unity
- Topic: Get Localized Display name through code
- Replies: 1
- Views: 298
Get Localized Display name through code
Hi, I'm trying to get localized version of DisplayName through code but I can't figure out why actor.LocalizedName doesn't return the "Display Name en" field. (the language code is correct and letter case is correct) I saw that the LookupValue() function is searching for a field named &quo...
- Mon Apr 17, 2023 11:18 am
- Forum: Dialogue System for Unity
- Topic: Joypad cross input
- Replies: 7
- Views: 852
Re: Joypad cross input
UIHorizontal is set to LeftStick, am I able to assign to CrossAxis too?I cannot have actions with the same name in rewired
- Mon Apr 17, 2023 11:04 am
- Forum: Dialogue System for Unity
- Topic: Joypad cross input
- Replies: 7
- Views: 852
Re: Joypad cross input
Probably I'm missing something.
U can see my setup in the screenshots
U can see my setup in the screenshots
- Sat Apr 15, 2023 4:11 am
- Forum: Dialogue System for Unity
- Topic: Joypad cross input
- Replies: 7
- Views: 852
Re: Joypad cross input
And what should I do if I'm using rewired?
- Thu Apr 13, 2023 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Joypad cross input
- Replies: 7
- Views: 852
Joypad cross input
Hi,
is there a way to use also the Joypad cross input during the response dialogue to chose the answer?
is there a way to use also the Joypad cross input during the response dialogue to chose the answer?
- Sat Apr 01, 2023 8:10 pm
- Forum: Dialogue System for Unity
- Topic: Run sequencer command after continue
- Replies: 16
- Views: 1754
Re: Run sequencer command after continue
SetDialoguePanel(false); FadeOutAndIn()->Message(Faded); Continue()@Message(Faded); SetDialoguePanel(true) @Message(Faded); Doing this works except my game detect that no conversation is running cause I check this: curDialogueUI.conversationUIElements.mainPanel.panelState != PixelCrushers.UIPanel.P...