Search found 64 matches

by forrestuv
Tue Dec 12, 2023 3:33 pm
Forum: Dialogue System for Unity
Topic: Parse conversation
Replies: 3
Views: 5955

Re: Parse conversation

Will text length be updated as well?I've tried replacing text in formattedText but length is not calculated correctly anymore
by forrestuv
Tue Dec 12, 2023 1:37 pm
Forum: Dialogue System for Unity
Topic: Parse conversation
Replies: 3
Views: 5955

Parse conversation

Hi,
How to parse Subtitle/Responses text before they are displayed?
I need to apply search/replace to them.
thx
by forrestuv
Sat Dec 09, 2023 11:35 am
Forum: Dialogue System for Unity
Topic: How Can I Refresh UI Language After Change Language?
Replies: 25
Views: 35506

Re: How Can I Refresh UI Language After Change Language?

Hi, If you're showing a subtitle, you can replay the same dialogue entry: var state = DialogueManager.converationModel.GetState(DialogueManager.currentConversationState.subtitle.dialogueEntry); DialogueManager.conversationController.GotoState(state); If you're showing a response menu, just call Dia...
by forrestuv
Thu Dec 07, 2023 12:42 pm
Forum: Dialogue System for Unity
Topic: Change language while conversation is running
Replies: 1
Views: 9436

Change language while conversation is running

HI,
Is there a way to change language on currently displayed subtitle text?It doesn't change automatically.
thx
by forrestuv
Mon Apr 24, 2023 2:53 pm
Forum: Dialogue System for Unity
Topic: Get Localized Display name through code
Replies: 1
Views: 287

Get Localized Display name through code

Hi, I'm trying to get localized version of DisplayName through code but I can't figure out why actor.LocalizedName doesn't return the "Display Name en" field. (the language code is correct and letter case is correct) I saw that the LookupValue() function is searching for a field named &quo...
by forrestuv
Mon Apr 17, 2023 11:18 am
Forum: Dialogue System for Unity
Topic: Joypad cross input
Replies: 7
Views: 771

Re: Joypad cross input

UIHorizontal is set to LeftStick, am I able to assign to CrossAxis too?I cannot have actions with the same name in rewired
by forrestuv
Mon Apr 17, 2023 11:04 am
Forum: Dialogue System for Unity
Topic: Joypad cross input
Replies: 7
Views: 771

Re: Joypad cross input

Probably I'm missing something.
U can see my setup in the screenshots
by forrestuv
Sat Apr 15, 2023 4:11 am
Forum: Dialogue System for Unity
Topic: Joypad cross input
Replies: 7
Views: 771

Re: Joypad cross input

And what should I do if I'm using rewired?
by forrestuv
Thu Apr 13, 2023 1:28 pm
Forum: Dialogue System for Unity
Topic: Joypad cross input
Replies: 7
Views: 771

Joypad cross input

Hi,
is there a way to use also the Joypad cross input during the response dialogue to chose the answer?
by forrestuv
Sat Apr 01, 2023 8:10 pm
Forum: Dialogue System for Unity
Topic: Run sequencer command after continue
Replies: 16
Views: 1530

Re: Run sequencer command after continue

SetDialoguePanel(false); FadeOutAndIn()->Message(Faded); Continue()@Message(Faded); SetDialoguePanel(true) @Message(Faded); Doing this works except my game detect that no conversation is running cause I check this: curDialogueUI.conversationUIElements.mainPanel.panelState != PixelCrushers.UIPanel.P...