Search found 15 matches
- Sun Jul 28, 2019 8:13 pm
- Forum: Quest Machine
- Topic: Object not being enabled
- Replies: 9
- Views: 1422
Re: Object not being enabled
I don't carry the quest journal across scenes. The quests are reactivating just fine it's just the Activate GameObject action that won't run properly after I restart the scene.
- Tue Jul 23, 2019 5:17 pm
- Forum: Quest Machine
- Topic: Object not being enabled
- Replies: 9
- Views: 1422
Re: Object not being enabled
Yes, I want all quests to revert to their state before the game started. Basically I'm trying to restart the game from the beginning.
- Tue Jul 23, 2019 11:25 am
- Forum: Quest Machine
- Topic: Object not being enabled
- Replies: 9
- Views: 1422
Re: Object not being enabled
I don't want the object to be active when the scene is loaded. I basically want to "restart" the quest sequence again so the gameobject gets activated when the quest is supposed to activate it so I won't be able to use the active saver. I tried to set the current Quest's state to Waiting t...
- Tue Jul 23, 2019 10:40 am
- Forum: Quest Machine
- Topic: Object not being enabled
- Replies: 9
- Views: 1422
Re: Object not being enabled
I don't want to record the gameobject's state nor am I using any saving system. I'm just reloading the scene and I want the quest action to set it to active again like it does the first time I open the game. The quest is activating - I know because I can see it pop up in the HUD - but it's not activ...
- Tue Jul 23, 2019 12:33 am
- Forum: Quest Machine
- Topic: Object not being enabled
- Replies: 9
- Views: 1422
Object not being enabled
So I have an action to enable a gameobject in the scene.
It works the first time but when I reload the scene, the object does not get enabled when it should.
It works the first time but when I reload the scene, the object does not get enabled when it should.
- Sat Jul 20, 2019 4:16 pm
- Forum: Quest Machine
- Topic: Error in Sending Message
- Replies: 3
- Views: 710
Re: Error in Sending Message
Thank you - I was able to get the error to go away but I'm not exactly sure what I did. I was never destroying the game object that was listening for the message - and even if I somehow did by accident I have On Disable stop listening code on it. It might have something to do with me setting the tim...
- Sat Jul 20, 2019 1:56 am
- Forum: Quest Machine
- Topic: Error in Sending Message
- Replies: 3
- Views: 710
Error in Sending Message
I'm not sure what this means exactly:
Message System exception sending [message] to [class]: Object reference not set to an instance of an object
Redacted the exact message and class name for brevity's sake.
Message System exception sending [message] to [class]: Object reference not set to an instance of an object
Redacted the exact message and class name for brevity's sake.
- Thu Jul 18, 2019 3:13 pm
- Forum: Quest Machine
- Topic: How to keep quests in Hud
- Replies: 3
- Views: 754
Re: How to keep quests in Hud
Ok thank you. How many active or completed quests can show up in the HUD? Will it run off the screen if I add a bunch of text to it or it there a limit? How do I clear a successful quest off of the HUD later?
- Thu Jul 18, 2019 10:00 am
- Forum: Quest Machine
- Topic: How to keep quests in Hud
- Replies: 3
- Views: 754
How to keep quests in Hud
How do I keep completed quests in the HUD? I see a greyed out template: how do I keep certain quests greyed out in the HUD?
- Tue Jul 16, 2019 10:50 pm
- Forum: Quest Machine
- Topic: Quest Won't Start
- Replies: 3
- Views: 903
Re: Quest Won't Start
Thank you I didn't know I had to put it in the journal - that works.