Here is a list of all functions with links to the classes they belong to:
- i -
- Idle() : PixelCrushers.LoveHate.Example.NPC
- IDToIndex() : PixelCrushers.LoveHate.FactionPopupDrawer
- ImportJSON() : PixelCrushers.LoveHate.FactionDatabaseEditor
- ImportOtherTextTable() : PixelCrushers.TextTable
- IndexToID() : PixelCrushers.LoveHate.FactionPopupDrawer
- InheritedRelationship() : PixelCrushers.LoveHate.InheritedRelationship
- InheritTraitsFromParents() : PixelCrushers.LoveHate.FactionDatabase
- InheritTraitsSchematicNode() : Makinom.Schematics.Nodes.InheritTraitsSchematicNode
- InheritTraitsStep() : ORKFramework.Events.Steps.InheritTraitsStep
- Initialise() : PixelCrushers.LoveHate.plyGame.AddDirectParent_plyBlock, PixelCrushers.LoveHate.plyGame.CreateNewFaction_plyBlock, PixelCrushers.LoveHate.plyGame.DestroyFaction_plyBlock, PixelCrushers.LoveHate.plyGame.GetAffinity_plyBlock, PixelCrushers.LoveHate.plyGame.GetArousal_plyBlock, PixelCrushers.LoveHate.plyGame.GetDominance_plyBlock, PixelCrushers.LoveHate.plyGame.GetEmotionalState_plyBlock, PixelCrushers.LoveHate.plyGame.GetFactionID_plyBlock, PixelCrushers.LoveHate.plyGame.GetFactionName_plyBlock, PixelCrushers.LoveHate.plyGame.GetHappiness_plyBlock, PixelCrushers.LoveHate.plyGame.GetPleasure_plyBlock, PixelCrushers.LoveHate.plyGame.GetRelationshipTrait_plyBlock, PixelCrushers.LoveHate.plyGame.GetTemperament_plyBlock, PixelCrushers.LoveHate.plyGame.HasAncestor_plyBlock, PixelCrushers.LoveHate.plyGame.HasDirectParent_plyBlock, PixelCrushers.LoveHate.plyGame.InheritTraitsFromParents_plyBlock, PixelCrushers.LoveHate.plyGame.KnowsDeed_plyBlock, PixelCrushers.LoveHate.plyGame.ModifyAffinity_plyBlock, PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock, PixelCrushers.LoveHate.plyGame.ModifyRelationshipTrait_plyBlock, PixelCrushers.LoveHate.plyGame.RemoveDirectParent_plyBlock, PixelCrushers.LoveHate.plyGame.ReportDeed_plyBlock, PixelCrushers.LoveHate.plyGame.SetAffinity_plyBlock, PixelCrushers.LoveHate.plyGame.SetRelationshipInheritability_plyBlock, PixelCrushers.LoveHate.plyGame.SetRelationshipTrait_plyBlock, PixelCrushers.LoveHate.plyGame.ShareRumors_plyBlock, PixelCrushers.LoveHate.plyGame.SwitchFaction_plyBlock
- Initialize() : PixelCrushers.LoveHate.FactionDatabase, PixelCrushers.LoveHate.Traits, PixelCrushers.UILocalizationManager
- InitializeFactionElement() : PixelCrushers.LoveHate.FactionDatabaseEditor
- InitializeScriptableObject() : PixelCrushers.ScriptableObjectUtility
- InsertField() : PixelCrushers.TextTable
- InstantExecute() : GameCreator.LoveHate.ActionAddDirectParent, GameCreator.LoveHate.ActionCreateNewFaction, GameCreator.LoveHate.ActionDestroyFaction, GameCreator.LoveHate.ActionGetAffinity, GameCreator.LoveHate.ActionGetArousal, GameCreator.LoveHate.ActionGetDominance, GameCreator.LoveHate.ActionGetEmotionalState, GameCreator.LoveHate.ActionGetFactionName, GameCreator.LoveHate.ActionGetHappiness, GameCreator.LoveHate.ActionGetPersonalityTrait, GameCreator.LoveHate.ActionGetPleasure, GameCreator.LoveHate.ActionGetRelationshipTrait, GameCreator.LoveHate.ActionGetTemperament, GameCreator.LoveHate.ActionInheritsTraitsFromParents, GameCreator.LoveHate.ActionModifyAffinity, GameCreator.LoveHate.ActionModifyPAD, GameCreator.LoveHate.ActionModifyRelationshipTrait, GameCreator.LoveHate.ActionRemoveDirectParent, GameCreator.LoveHate.ActionReportDeed, GameCreator.LoveHate.ActionSetAffinity, GameCreator.LoveHate.ActionSetRelationshipInheritability, GameCreator.LoveHate.ActionSetRelationshipTrait, GameCreator.LoveHate.ActionShareRumors, GameCreator.LoveHate.ActionSwitchFaction
- IsAnyKeyDown() : PixelCrushers.InputDeviceManager
- IsBackButtonDown() : PixelCrushers.InputDeviceManager
- IsBeingClickedBySubmit() : PixelCrushers.UIButtonKeyTrigger
- IsButtonDown() : PixelCrushers.InputDeviceManager
- IsButtonUp() : PixelCrushers.InputDeviceManager
- IsComponentEnabled() : PixelCrushers.ComponentUtility
- IsDeedInNoRepeatDuration() : PixelCrushers.LoveHate.FactionMember
- IsInFOVs() : PixelCrushers.LoveHate.CanSeeAdvanced
- IsInLayerMask() : PixelCrushers.LoveHate.CanSeeAdvanced
- IsInLineOfSight() : PixelCrushers.LoveHate.CanSeeAdvanced
- IsInTagMask() : PixelCrushers.TagMask, PixelCrushers.TagMaskEvent
- IsKeyDown() : PixelCrushers.InputDeviceManager
- IsListenerRegistered() : PixelCrushers.MessageSystem
- IsNull() : PixelCrushers.UIDropdownField, PixelCrushers.UIInputField, PixelCrushers.UITextField
- IsNullOrEmpty() : PixelCrushers.StringField
- IsParticipantOk() : PixelCrushers.MessageEvents
- IsPrefab() : PixelCrushers.GameObjectUtility
- IsRequiredSender() : PixelCrushers.MessageArgs
- IsRequiredTarget() : PixelCrushers.MessageArgs
- IsSceneInBuildSettings() : PixelCrushers.SaveSystem
- IsStringPropertyBlank() : PixelCrushers.LoveHate.GameCreatorSupport.LHUtility
- IsUsingJoystick() : PixelCrushers.InputDeviceManager
- IsUsingKeyboard() : PixelCrushers.InputDeviceManager
- IsUsingMouse() : PixelCrushers.InputDeviceManager
- IsWithinEmotionRange() : PixelCrushers.LoveHate.EmotionalState